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10 changes: 6 additions & 4 deletions Content.Shared/Clumsy/ClumsySystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,13 @@ public sealed class ClumsySystem : EntitySystem

public override void Initialize()
{
SubscribeLocalEvent<ClumsyComponent, SelfBeforeInjectEvent>(BeforeHyposprayEvent);
SubscribeLocalEvent<ClumsyComponent, SelfBeforeDefibrillatorZapsEvent>(BeforeDefibrillatorZapsEvent);
// ES EDIT: Obliterate clumsy interactions that aren't gunfire.
//SubscribeLocalEvent<ClumsyComponent, SelfBeforeInjectEvent>(BeforeHyposprayEvent);
//SubscribeLocalEvent<ClumsyComponent, SelfBeforeDefibrillatorZapsEvent>(BeforeDefibrillatorZapsEvent);
SubscribeLocalEvent<ClumsyComponent, SelfBeforeGunShotEvent>(BeforeGunShotEvent);
SubscribeLocalEvent<ClumsyComponent, CatchAttemptEvent>(OnCatchAttempt);
SubscribeLocalEvent<ClumsyComponent, SelfBeforeClimbEvent>(OnBeforeClimbEvent);
//SubscribeLocalEvent<ClumsyComponent, CatchAttemptEvent>(OnCatchAttempt);
//SubscribeLocalEvent<ClumsyComponent, SelfBeforeClimbEvent>(OnBeforeClimbEvent);
// END ES EDIT
}

// If you add more clumsy interactions add them in this section!
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