Upstream 6-25-25#34
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EmoGarbage404 merged 216 commits intoEphemeralSpace:masterfrom Jun 26, 2025
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* Cache regexes * Convert static LocManager to resolved * Use Any instead of Count > 0 * Use var instead of explicit types * Make _highlights readonly
* fix: only show pipe layer popups to the user changing them * fix: don't show pipe layer subfloor popup when not using a screwdriver * fix: properly pass down user and used for serverside pipe layer changes Technically this doesn't matter as the Shared codepath for this method doesn't actually use these on the server: only the user is used for a clientside popup. Still, will be good to have these for future changes that might need them.
long hand of Kremlin
* Fix gas analyzer and anomaly scanner UI activation issue * save * fix comment * milkalyzer
Prediction our beloved
fixed lines that were messing with construction menu entries for machine parts
* tweaked tear gas * changed color of tear gas * sped up metabolism rate of tear gas * sped up tear gas passing more * reduced tear gas content in grenades * added threshold for better effect end timing * removed clickable component from foams * Suggestion changes * Hide in spawn menu --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Make visitor mindshields removable, and give disaster victims mindshields. * Fix whitespace * Fix ALL the whitespace
* Changed rat king to be antag Rat King guide updated to show antag rules Initial infected given zombie faction Zombies given zombie faction too (not sure if redundant or not) * Given zombie faction to Initial Infected and Zombies in mind_roles * Changed MindRoleGhostRoleAntag to MindRoleGhostRoleSoloAntagonist removed components from antag listings * Removed changes for zombies * Update Resources/Prototypes/Roles/Antags/zombie.yml Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Update Resources/Prototypes/ai_factions.yml Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Changed mob prototype to match * Forgot solo again --------- Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
fix puncturase cauterizing bleeding
…ear them. (#37660) * Added monkey/kobold emergency eva suit sprites, and the ability for them to wear it * Added tag, fixed indentation * Ok actually fixed the indentation this time
* swap HOP and vault, fix cams, new genpop, shit ton of stuff * fixed some initialised open doors, added posters to HOP/EVA * implemented suggestions and feedback, lots of things
* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies. * Adding faction component to round start zombie. (not hopeful) * Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify. * Changed use of "zombie" for ProtoId<NpcFactionPrototype> * Update Content.Server/Zombies/ZombieSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Zombies/ZombieSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify. --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Added warden's uniforms to their dresser. Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Added warden's guitar Signed-off-by: Nox38 <nebulousnox38@gmail.com> * Removed armored coats and guitar from warden dresser. Signed-off-by: Nox38 <nebulousnox38@gmail.com> --------- Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Add corgi essence * Adjust spacing concerns * Renamed 'corgi essence' to 'corgium' based on maintainer discussion
* Update air_alarm.yml * that too * Update air_alarm.yml
Fix BaseMaintTileRecipe Changed BaseTileRecipe to BaseMaintTileRecipe
* Changed LobbyMusiccollection over to a Cvar and edited ContentAudioSystem.cs to use Cvar Values * Addedd Ability to modify the lobbyMusiccollection from the command line * Fixed changing lobby music while in the round * Deleted uneeded duplicate line * Removed additional duplicate lobbyplaylist line * Alphabatized imports and refactored to use Subs.CVar * Added error checking and default behaviour to CVar sub. * Refactored to use TryIndex and Allowed for a empty soundcollection when a sound collection is not found. Edited Cvar comment to reflect changes. * Made _lobbyMusicCollection nullable and addedd handling for null case where used. Also Changed LobbyMusicCollection Cvar over to audio rather than ambience. * Update Content.Server/Audio/ContentAudioSystem.cs --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* hey look I knocked out a todo :shockedface: * Update Resources/Locale/en-US/electrocution/electrocute-command.ftl --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
allow combat mode toggling when cuffed or crit
Update tiles.yml
* spectra * documentation * added into liquid anomaly * Update TemporaryStealthComponent.cs * Update TemporaryStealthComponent.cs * integrated * new system * mark old status effect system as obsolete * ForcedSleeping new status effect * work with reagents * networking??? * Revert "integrated" This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157. * Revert "Update TemporaryStealthComponent.cs" This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580. * Revert "Update TemporaryStealthComponent.cs" This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034. * Revert "added into liquid anomaly" This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99. * Revert "documentation" This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138. * Revert "spectra" This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284. * drowsiness status effect remove * reagents work * polish, remove test changes * first Fildrance review part * Update misc.yml * more fildrance review * final part * fix trailing spaces * sleeping status effect * drowsiness status effect * Create ModifyStatusEffect.cs * some tweak * Yay!!! Manual networking * minor nitpick * oopsie * refactor: xml-docs, notnullwhen attributes, whitespaces * fildrance and emo review * refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent> --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* fix power cell draw rate * comment
* fix unwielding * hand refactor bugfix 2
* Added a ConfirmableAction component to ActionRevertPolymorph * Update Resources/Locale/en-US/actions/actions/polymorph.ftl --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add CloningEvent and an action entity prototype * Remove redundant action prototype from Yaml * Add a field that might be changed * CR * CR - guard statement and Dirty
* commit * revert linq conversion
* fix: EyeOffset when eyes are closed * fix: Relay only blocked on eyes closed action * cleanup: whitespace * fix: missing cancel on PVS, dependencies * remove: namespace import * change: apply from review * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Updated hat descriptions * final touches * typo fix * final touchups * Quote fixes
feat: add /showaccessreaders to +MAPPING and +DEBUG
…on-14 into upstream/6-25
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