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Eric Zhang edited this page Sep 28, 2025 · 1 revision

CodeQuest: Project Vision & Scope

1. Mission Statement

To develop an engaging, single-path educational web application that introduces beginners to programming fundamentals. Our primary focus is on delivering a complete, polished, and tightly-scoped product that serves as a successful demonstration of our team's agile development process.

2. Elevator Pitch

For beginners learning to code, CodeQuest is an interactive learning platform that uses a gamified system of quests, points, and streaks to make daily practice feel rewarding and structured. Unlike unstructured online tutorials, our product provides a clear, linear path that guides users through core concepts one step at a time, building confidence and reinforcing key knowledge through integrated quizzes.

3. The Core User Experience

The user journey is designed to be simple, intuitive, and linear. This ensures a focused learning path and a manageable development scope.

  1. Onboarding: A new user creates an account and logs in.
  2. Dashboard: The user is presented with a clean dashboard, which serves as their home base. The central feature is a clear, vertical list of all available learning modules ("Quests").
  3. The Quest Path: The user progresses through a single, linear path of quests. The next quest in the sequence is only unlocked upon completion of the previous one.
  4. Learning Module: Each quest page contains a concise piece of learning material. This content will be curated from high-quality, existing external resources (e.g., specific articles or videos) to focus our development effort on the application itself, rather than content creation.
  5. The Challenge: After reviewing the material, the user takes a short multiple-choice quiz to test their understanding of the concept.
  6. Reward & Progression: Upon successful completion of the quiz, the user is rewarded with experience points (XP) and their progress is saved, unlocking the next quest.

4. Key Gamification Features

To enhance user motivation and engagement, the following simple and effective gamification mechanics will be implemented:

  • Experience Points (XP) & Levels: Users earn a fixed amount of XP for each quest they complete. Their level is a direct calculation based on their total XP, providing a constant sense of progression.
  • Daily Streaks: The application will track consecutive days of activity. A visible streak counter on the dashboard will encourage users to return daily to maintain their progress and build a consistent learning habit.

5. Scope Boundaries

To ensure timely delivery and a high-quality result, the project scope is intentionally limited. The following features are explicitly out of scope:

  • An In-Browser IDE or Code Executor: Challenges will be limited to multiple-choice formats. We will not build, integrate, or support the execution of user-written code.
  • Complex, Branching Skill Trees: The user journey will be a single, linear path. We will not implement branching paths, optional modules, or elective-style learning tracks.
  • Real-Time or Direct User-vs-User Competition: Social features will be limited to asynchronous elements like a potential leaderboard. No real-time quizzes or direct user challenges will be developed.
  • A Content Management System (CMS): All learning content and quiz questions will be hardcoded into the application's database. We will not build a separate interface for creating or managing quests.
  • User-Uploaded Content or Social Profiles: Functionality will be focused solely on the learning path. We will not implement features like profile pictures, user bios, forums, or friend systems.