Procedurally generate terrain using Diamond-square fractal algorithm.
Simulate hydraulic and thermal erosion using the procedurally generated terrain.
The project expects that we have a C++2a compiler.
- CMake 3.25 or newer
- gcc
git clone --recurse-submodules --remote-submodules git@github.com:Ernyoke/fractal-erosion.git
sudo apt-get install xorg-dev libglu1-mesa-dev
./configure.sh
./build.sh
The output of cmake will be stored in the build folder. The executable binaries will be stored in the bin folder.
- CMake 3.25 or newer
- gcc or clang
The output of cmake will be stored in the build folder. The executable binaries will be stored in the bin folder.
git clone --recurse-submodules --remote-submodules git@github.com:Ernyoke/fractal-erosion.git
./configure.sh
./build.sh- Visual Studio 2022 (Community Edition should work just fine)
- CMake 3.25 or newer
git clone --recurse-submodules --remote-submodules git@github.com:Ernyoke/fractal-erosion.git
mdkir build
cmake . -G "Visual Studio 17 2022" -A x64 -B build
msbuild.exe ALL_BUILD.vcxproj /p:configuration=release /p:platform=x64The output of cmake will be stored in the build folder. The executable binaries will be stored in the bin folder.
With Visual Studio 2022 msbuild.exe is installed automatically. The default location for this is usually Program Files/Microsoft Visual Studio. In case the msbuild executable is not present on the path, we can execute it as follows:
& 'C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\msbuild.exe` ALL_BUILD.vcxproj /p:configuration=release /p:platform=x64If the build was successfully, in the bin folder we should have a binary executable with the name of fractals. We can simply execute it as this: ./fractals.
- FractalErosionWPF: gitlab

