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placements.entities.SpringCollab2020/caveWall.tooltips.tiletype=Changes the visual appearance of the wall.
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# Lightning Strike Trigger
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placements.triggers.SpringCollab2020/LightningStrikeTrigger.tooltips.playerOffset=The X offset of the lightning relative to the player's position.
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placements.triggers.SpringCollab2020/LightningStrikeTrigger.tooltips.seed=The seed for the randomizer which generates the lightning strike.
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placements.triggers.SpringCollab2020/LightningStrikeTrigger.tooltips.delay=The delay, in seconds, between the player entering the trigger and the appearance of the lightning strike.
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placements.triggers.SpringCollab2020/LightningStrikeTrigger.tooltips.rain=Upon lightning strike, rain will begin falling in the level.
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placements.triggers.SpringCollab2020/LightningStrikeTrigger.tooltips.flash=Upon lightning strike, the screen will flash white.
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# Variable Crumble Blocks
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placements.entities.SpringCollab2020/variableCrumbleBlock.tooltips.texture=The texture of the blocks that are crumbling.2
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placements.entities.SpringCollab2020/variableCrumbleBlock.tooltips.timer=How long the blocks will shake for before falling.
@@ -140,13 +147,22 @@ placements.entities.SpringCollab2020/CustomBirdTutorial.tooltips.controls=The co
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placements.triggers.SpringCollab2020/CustomBirdTutorialTrigger.tooltips.birdId=The ID of the bird this trigger is controlling.
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placements.triggers.SpringCollab2020/CustomBirdTutorialTrigger.tooltips.showTutorial=If checked, the trigger will make the bird show the tutorial bubble. If unchecked, the trigger will make the bird fly away.
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# Troll Strawberry
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placements.entities.SpringCollab2020/trollStrawberry.tooltips.winged=The strawberry attempts to vertically rise offscreen when the player dashes.
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# Multi-Node Moving Platform
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placements.entities.SpringCollab2020/MultiNodeMovingPlatform.tooltips.moveTime=The time the platform takes to move between two successive positions. Default is 2 seconds.
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placements.entities.SpringCollab2020/MultiNodeMovingPlatform.tooltips.pauseTime=The time the platform stops at each position. Default is 0 seconds.
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placements.entities.SpringCollab2020/MultiNodeMovingPlatform.tooltips.mode=Determines the way the platform will move between its nodes. For example, with 3 nodes A, B, C:\n- Loop: A > B > C > A\n- LoopNoPause: A > A (going through B and C)\n- BackAndForth: A > B > C > B > A\n- BackAndForthNoPause: A > C > A (going through B)\n- TeleportBack: A > B > C, then the platform teleports to A upon reaching C
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placements.entities.SpringCollab2020/MultiNodeMovingPlatform.tooltips.texture=What texture to use for the platform.
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placements.entities.SpringCollab2020/MultiNodeMovingPlatform.tooltips.easing=Whether the platform movement should be eased (speedup/slowdown around each position).
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# Cassette-Friendly Strawberry
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placements.entities.SpringCollab2020/CassetteFriendlyStrawberry.tooltips.winged=The strawberry attempts to vertically rise offscreen when the player dashes.
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placements.entities.SpringCollab2020/CassetteFriendlyStrawberry.tooltips.checkpointID=Manually determine what checkpoint section strawberries are visually grouped up in, showing up on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default= -1)
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placements.entities.SpringCollab2020/CassetteFriendlyStrawberry.tooltips.order=Manually determine what order strawberries are visually placed in on the start menu during gameplay and level select. Overrides Everest's automatic berry IDs. (Default= -1)
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placements.entities.SpringCollab2020/CassetteFriendlyStrawberry.tooltips.moon=Makes the strawberry render as a space berry.\nDoes not work with wings or nodes in the base game.
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# Multi-Room Strawberry Seed
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placements.entities.SpringCollab2020/MultiRoomStrawberrySeed.tooltips.strawberryName=The name of the strawberry this seed belongs to.
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placements.entities.SpringCollab2020/MultiRoomStrawberrySeed.tooltips.sprite=The path to the sprite folder (relative to Graphics/Atlas/Gameplay/collectables).
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