v9.8.0
Exiled 9.8.0 Release Notes
Exiled 9.8.0 is now available.
I finally had more time to put together a proper release note.
Fixes
- Updated the NW fix made by Exiled
- https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/316 fixed has been removed
- https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/143 fixed has been removed
- https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/55 fixed is re-implemented
- https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/817 fixed has been added
- https://git.scpslgame.com/northwood-qa/scpsl-bug-reporting/-/issues/1814 fixed has been added (#623)
- Fixed DynamicPatching on
ChangedAspectRatioEvent (#613) - Fixed
CameraType.HczCurvethat has been wrongly put as Obsolete. (Oups) - Fixed
DoorType.Airlockis now correctly put on Airlock only - Fixed
Firearm.Reload()Method (#621)
Additions
-
Added new
DoorTypeScp106CheckpointServerRoomClosetTestRoomPlantsClosetCheckpoint
-
Added
Room.LevelNameandPlayer.LevelName -
Added new
WaypointWrapper and some warning of NW bug -
Added
Player.EnumerableandPlayer.Countproperties (#616) -
Added Custom Weapon Attachments additions. (#521)
-
Added
Round.IgnoredPlayersare now ignored for SCP Targets (#614) -
Added new event
Scp173.AddingObserverandScp173.RemovedObserver(#498) -
Added new event
Player.SavingByAntiScp207(#617) -
Added new
MirrorExtensionsabout faking Effect to the user (#618)- ResyncEffectTo(this Player, Player, EffectType)
- ResyncEffectTo(this Player, IEnumerable, EffectType)
- SendFakeEffectTo(this Player, IEnumerable, EffectType, byte)
- SendFakeEffectTo(this Player, Player, EffectType, byte
-
Added new
Items.FirearmfunctionalityFirearm.AnimatorReloaderModule(#621)Firearm.TryReload()Player.TryUnload()Player.Unload()Player.TryReloadWeapon()Player.UnloadWeapon()Player.TryUnloadWeapon()Player.AnimatorReloaderModule
Full Changelog: v9.7.2...v9.8.0