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Binary file modified .silktouch/openal-clangsharp.stout
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Binary file modified .silktouch/opengl-clangsharp.stout
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5 changes: 5 additions & 0 deletions generator.json
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,7 @@
"SpecPath": "eng/submodules/opengl/xml/gl.xml",
"Namespace": "Silk.NET.OpenGL",
"TypeMap": {
"GLenum": "uint",
"TraceMaskMESA": "uint",
"PathRenderingTokenNV": "byte",
"PathCoordType": "byte"
Expand Down Expand Up @@ -252,6 +253,10 @@
"MixKhronosData": {
"SpecPath": "eng/submodules/openal-soft/registry/xml/al.xml",
"Namespace": "Silk.NET.OpenAL",
"TypeMap": {
"ALenum": "uint",
"ALCenum": "uint"
},
"NonStandardExtensionNomenclature": true,
"Vendors": [
"SOFT",
Expand Down
9 changes: 5 additions & 4 deletions sources/OpenGL/OpenGL/Enums/FragmentShaderDestMask.gen.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,17 +8,18 @@
namespace Silk.NET.OpenGL;

[NativeName("FragmentShaderDestMaskATI")]
[Flags]
public enum FragmentShaderDestMask : uint
{
[NativeName("GL_NONE")]
None = 0,
None = 0x0,

[NativeName("GL_RED_BIT_ATI")]
RedBitATI = 1,
RedBitATI = 0x1,

[NativeName("GL_GREEN_BIT_ATI")]
GreenBitATI = 2,
GreenBitATI = 0x2,

[NativeName("GL_BLUE_BIT_ATI")]
BlueBitATI = 4,
BlueBitATI = 0x4,
}
17 changes: 9 additions & 8 deletions sources/OpenGL/OpenGL/Enums/FragmentShaderDestModMask.gen.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,29 +8,30 @@
namespace Silk.NET.OpenGL;

[NativeName("FragmentShaderDestModMaskATI")]
[Flags]
public enum FragmentShaderDestModMask : uint
{
[NativeName("GL_NONE")]
None = 0,
None = 0x0,

[NativeName("GL_2X_BIT_ATI")]
X2XBitATI = 1,
X2XBitATI = 0x1,

[NativeName("GL_4X_BIT_ATI")]
X4XBitATI = 2,
X4XBitATI = 0x2,

[NativeName("GL_8X_BIT_ATI")]
X8XBitATI = 4,
X8XBitATI = 0x4,

[NativeName("GL_HALF_BIT_ATI")]
HalfBitATI = 8,
HalfBitATI = 0x8,

[NativeName("GL_QUARTER_BIT_ATI")]
QuarterBitATI = 16,
QuarterBitATI = 0x10,

[NativeName("GL_EIGHTH_BIT_ATI")]
EighthBitATI = 32,
EighthBitATI = 0x20,

[NativeName("GL_SATURATE_BIT_ATI")]
SaturateBitATI = 64,
SaturateBitATI = 0x40,
}
7 changes: 4 additions & 3 deletions sources/OpenGL/OpenGL/Enums/PathFontStyle.gen.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,15 @@
namespace Silk.NET.OpenGL;

[NativeName("PathFontStyle")]
[Flags]
public enum PathFontStyle : uint
{
[NativeName("GL_NONE")]
None = 0,
None = 0x0,

[NativeName("GL_BOLD_BIT_NV")]
BoldBitNV = 1,
BoldBitNV = 0x1,

[NativeName("GL_ITALIC_BIT_NV")]
ItalicBitNV = 2,
ItalicBitNV = 0x2,
}
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