Fix: Android release build issue due to "unused" children variable #730
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Details
MarkdownTextInputDecoratorShadowNode.cpphaslayoutmethod which first check if there is only one child returned fromgetChildrenand then gets the children again to extract the child
While I'm migrating Expensify/App to React Native 0.81 I stepped upon this error, which caused adhoc build to crash
Removing the second
getChildrencall and replacing it with thechildrenvariable fixed the issueRelated Issues
n/a
Manual Tests
Running the release build of the example app would be the best but I got
Connect timed outfrom sonatype 🤷I'll bump the live-markdown to this commit in E/App and link the working adhoc as proof
Adhoc build: Expensify/App#69535 (comment)
Linked PRs
Expensify/App#69535