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Fix adjacency error caused by dummy unit from drones/external factories #6863
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| - (#6863) Fix `OnAdjacentTo` error caused by dummy units attached to external factories and UEF engineering drones. |
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By the suggested logic the dummy unit should not have adjacency.
Whats the reason to put this check into
Structure?Why not to add
OnAdjacentTo OnNotAdjacentToto theDummyclass that would return?There was a problem hiding this comment.
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^Second this suggestion. Keeping things modular means that any future changes/removals don't leave lingering logic in the base class. Additionally, as the original implementer of zxa0003 I'll say that I knew enough to get it working, but not enough to know all the details exhaustively. Somebody with more experience in the unit blueprints could remove the structure-ness of it and address the problem at the source (add a movement type, maybe?).
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The error pops up in the script of the structure that is adjacent. Returning in the dummy class does nothing to prevent the adjacent structure unit script from running.
I agree, I'll try to find a different solution.
I tried other motion types but the engine removes the assist order once the drone is attached to the SACU (and the dummy unit is finally attached indirectly to the SACU).
Fortunately, upon some investigation, it seems related to the "Attached" state of the unit, so we can do
self:SetUnitState("Attached", false)inOnAttachedToTransportand then remove all the guard re-assignment behavior, since assist orders no longer get removed.I haven't yet figured out how to deal with fatboy detaching its external factory when you give the dummy unit a motion type.