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Nerf Seraphim and Buff UEF missile cruisers #7018
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05ed96d
Nerf Seraphim cruiser DPS and splash
lL1l1 e898319
Buff UEF cruiser DPS and splash
lL1l1 0798010
Scale up UEF cruiser missile impact FX
lL1l1 f5ff8cb
Lessen damage radius decrease for Seraphim
lL1l1 72a58a6
Create balance.7018.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,13 @@ | ||
| - (#7018) Decrease Seraphim cruiser's missile damage and splash radius, while increasing the UEF cruiser's missile damage and splash radius. | ||
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| With the TML rework Seraphim got incredibly fast missiles, which resulted in their cruiser being overly powerful, previously being tuned with high DPS for slower, 1 HP missiles. On the other hand, the UEF cruiser had its damage radius reduced from 3 to 2 in the rework, presumedly due to the small visual effects on impact. The UEF cruiser also has lackluster DPS and is rather easy to defend despite its missiles having 2 HP because the missiles do not 1-shot T2 engineers, have low speed, and are slow to react to new targets as they are fired in a 4-shot salvo. | ||
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| **Ithalua: T2 Cruiser (XSS0202):** | ||
| - Laanse Tactical Missile Launcher: | ||
| - Damage: 500 -> 400 | ||
| - Damage Radius: 3 -> 2.3 | ||
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| **Governor: T2 Cruiser (UES0202):** | ||
| - Long Range Cruise Missile: | ||
| - Damage: 300-> 400 | ||
| - Damage Radius: 2 -> 3 | ||
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Minor formatting inconsistency: missing space before arrow.
Line 12 has
300-> 400while line 7 uses500 -> 400. Add a space for consistency.📝 Committable suggestion
🤖 Prompt for AI Agents