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13 changes: 13 additions & 0 deletions changelog/snippets/balance.7018.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
- (#7018) Decrease Seraphim cruiser's missile damage and splash radius, while increasing the UEF cruiser's missile damage and splash radius.

With the TML rework Seraphim got incredibly fast missiles, which resulted in their cruiser being overly powerful, previously being tuned with high DPS for slower, 1 HP missiles. On the other hand, the UEF cruiser had its damage radius reduced from 3 to 2 in the rework, presumedly due to the small visual effects on impact. The UEF cruiser also has lackluster DPS and is rather easy to defend despite its missiles having 2 HP because the missiles do not 1-shot T2 engineers, have low speed, and are slow to react to new targets as they are fired in a 4-shot salvo.

**Ithalua: T2 Cruiser (XSS0202):**
- Laanse Tactical Missile Launcher:
- Damage: 500 -> 400
- Damage Radius: 3 -> 2.3

**Governor: T2 Cruiser (UES0202):**
- Long Range Cruise Missile:
- Damage: 300-> 400
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⚠️ Potential issue | 🟡 Minor

Minor formatting inconsistency: missing space before arrow.

Line 12 has 300-> 400 while line 7 uses 500 -> 400. Add a space for consistency.

-    - Damage: 300-> 400
+    - Damage: 300 -> 400
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- Damage: 300-> 400
- Damage: 300 -> 400
🤖 Prompt for AI Agents
In `@changelog/snippets/balance.7018.md` at line 12, Update the formatting in the
"Damage: 300-> 400" snippet by adding a space before the arrow so it reads
"Damage: 300 -> 400", matching the existing style used elsewhere (e.g., "500 ->
400") and keeping arrow spacing consistent across the changelog entry.

- Damage Radius: 2 -> 3
22 changes: 11 additions & 11 deletions projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,17 +26,17 @@ local TMissileCruiseProjectile = import("/lua/terranprojectiles.lua").TMissileCr
--- Used by ues0202
---@class TIFMissileCruise04 : TMissileCruiseProjectile
TIFMissileCruise04 = ClassProjectile(TMissileCruiseProjectile) {
FxAirUnitHitScale = 1.5,
FxLandHitScale = 1.5,
FxNoneHitScale = 1.5,
FxPropHitScale = 1.5,
FxProjectileHitScale = 1.5,
FxProjectileUnderWaterHitScale = 1.5,
FxShieldHitScale = 1.5,
FxUnderWaterHitScale = 1.5,
FxUnitHitScale = 1.5,
FxWaterHitScale = 1.5,
FxOnKilledScale = 1.5,
FxAirUnitHitScale = 2.25,
FxLandHitScale = 2.25,
FxNoneHitScale = 2.25,
FxPropHitScale = 2.25,
FxProjectileHitScale = 2.25,
FxProjectileUnderWaterHitScale = 2.25,
FxShieldHitScale = 2.25,
FxUnderWaterHitScale = 2.25,
FxUnitHitScale = 2.25,
FxWaterHitScale = 2.25,
FxOnKilledScale = 2.25,
}
TypeClass = TIFMissileCruise04

4 changes: 2 additions & 2 deletions units/UES0202/UES0202_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -198,9 +198,9 @@ UnitBlueprint{
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
CountedProjectile = false,
Damage = 300,
Damage = 400,
DamageFriendly = true,
DamageRadius = 2,
DamageRadius = 3,
DamageType = "Normal",
DisplayName = "Long Range Cruise Missile",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
Expand Down
4 changes: 2 additions & 2 deletions units/XSS0202/XSS0202_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -167,9 +167,9 @@ UnitBlueprint{
BallisticArc = "RULEUBA_None",
CollideFriendly = false,
CountedProjectile = false,
Damage = 500,
Damage = 400,
DamageFriendly = true,
DamageRadius = 3,
DamageRadius = 2.3,
DamageType = "Normal",
DisplayName = "Laanse Tactical Missile Launcher",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
Expand Down
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