Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions changelog/snippets/fix.7044.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
- (#7044) Options: add missing tooltips.
39 changes: 26 additions & 13 deletions lua/ui/help/tooltips.lua
Original file line number Diff line number Diff line change
Expand Up @@ -585,37 +585,43 @@ Tooltips = {
-- **********************
-- ** Options Strings
-- **********************


options_invert_middle_mouse_button = {
title = "<LOC INVERT_MOUSE_PAN>Invert pan direction with middle mouse button",
description = "<LOC INVERT_MOUSE_PAN_DESCRIPTION>When enabled, dragging with the middle mouse button moves the camera in the opposite direction.",
},
options_commands_ignore_mode = {
title = "<LOC OPTIONS_0319>Ignore Mode",
description = "<LOC OPTIONS_0320>When enabled, ignores any other command but move commands when you hold {i properkeyname_0123}. This can help to guarantee that you issue a move command, instead of (accidentally) starting a reclaim or attack command.\r\n\r\nThis is disabled when holding {i properkeyname_0009}.",
},

options_selection_threshold_regular = {
title = "<LOC OPTIONS_0312>Default Selection Threshold",
description = "<LOC OPTIONS_0316>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This can help you select individual units or props, especially on displays with higher resolutions.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},

options_selection_threshold_reclaim = {
title = "<LOC OPTIONS_0313>Reclaim Mode Selection Threshold",
description = "<LOC OPTIONS_0317>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when you are in reclaim mode. It makes it easier to hit all of your clicks, reducing the amount of fake reclaim orders.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},

options_selection_threshold_replay = {
title = "<LOC OPTIONS_0314>Replay Selection Threshold",
description = "<LOC OPTIONS_0318>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when watching a replay, it makes it easier to hover over units.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},

options_reclaim_batching_distance_treshold = {
title = "<LOC OPTIONS_RECLAIM_BATCHING_DISTANCE>Reclaim Batching Distance Threshold",
description = "<LOC OPTIONS_RECLAIM_BATCHING_DISTANCE_DESCRIPTION>Adjusts the distance threshold for batching reclaim commands. Higher values group more props together.",
},
options_painting = {
title = "<LOC options_painting_title>Painting",
description = "<LOC options_painting_description>When enabled, you can send and receive brush strokes to or from other players.\r\nYou can create a brush stroke using the right mouse button. Painting is disabled when you have a unit selection or when you hold shift. You can delete a brush stroke by holding ALT while drawing. You can mute a player by holding CTRL and ALT while drawing.",
},

options_painting_duration = {
title = "<LOC options_painting_duration_title>Duration of paintings",
description = "<LOC options_painting_duration_description>The higher the value, the longer it takes for a painting to decay and be removed.",
},

options_painting_duration_observing = {
title = "<LOC options_painting_duration_observing_title>Duration of paintings when observing",
description = "<LOC options_painting_duration_observing_description>Sets the duration (in seconds) that painting visualizations remain visible while observing.",
},
options_wheel_sensitivity = {
title = "<LOC OPTIONS_0001>Zoom Wheel Sensitivity",
description = "<LOC OPTIONS_0035>Sets the Zoom Speed when using the Mouse Wheel",
Expand Down Expand Up @@ -658,29 +664,36 @@ Tooltips = {
},
options_assist_to_upgrade = {
title = "<LOC ASSIST_TO_UPGRADE_TITLE>Assist to Upgrade",
description = "<LOC ASSIST_TO_UPGRADE_DESCRIPTION>When enabled structures automatically queue and pause their upgrade when you issue an assist order",
description = "<LOC ASSIST_TO_UPGRADE_DESCRIPTION>When enabled, mass extractors automatically queue and pause their upgrade when you issue an assist order.",
},

options_alt_to_force_attack_move = {
title = "<LOC ALT_TO_FORCE_ATTACK_MOVE_TITLE>Hold alt to force attack move",
description = "<LOC ALT_TO_FORCE_ATTACK_MOVE_DESCRIPTION>When enabled holding alt will always turn orders into an attack move order, except when holding Ctrl"
},

options_assist_to_upgrade_radar = {
title = "<LOC ASSIST_TO_UPGRADE_RADAR>Assist to upgrade radars",
description = "<LOC ASSIST_TO_UPGRADE_RADAR_DESCRIPTION>When enabled, radars automatically queue and pause their upgrade when you issue an assist order.",
},
options_repeatbuild = {
title = "<LOC OPTIONS_0287>Factories Default to Repeat Build",
description = "<LOC OPTIONS_REPEAT_BUILD_DESCRIPTION>When enabled, factories and quantum gateways will have repeat build enabled by default upon completion.",
},
options_show_player_names = {
title = "<LOC options_show_player_names_title>Show Player Names",
description = "<LOC options_show_player_names_description>Controls the display of player names in the UI. You can choose to show all player names, or only your allies.",
},
options_area_commands_button = {
title = "<LOC area_commands_button_title>Button to trigger area commands",
description = "<LOC area_commands_button_description>When holding this button you'll trigger area command interface as you issue a command in command mode."
},

options_assist_to_unpause = {
title = "<LOC ASSIST_TO_UNPAUSE_TITLE>Assist to Unpause",
description = "<LOC ASSIST_TO_UNPAUSE_DESCRIPTION>When enabled structures automatically unpause as engineers start assisting it.",
},

options_assist_to_copy_command_queue = {
title = "<LOC ASSIST_TO_COPY_TITLE>Assist to copy command queue",
description = "<LOC ASSIST_TO_COPY_DESCRIPTION>When enabled, engineers in the selection will try to copy the command queue of the engineer you issue an assist order for. \r\n\r\nRequires you to hold 'Control'",
},

options_mp_taunt_head = {
title = "<LOC OPTIONS_0119>MP Taunt Head",
description = "<LOC OPTIONS_0120>Select which 3D head is displayed when taunts are used in multiplayer",
Expand Down
Loading