Only build website when game files have changed#7089
Only build website when game files have changed#7089
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (1)
📝 WalkthroughWalkthroughThe documentation build workflow trigger was modified to use the Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Poem
🚥 Pre-merge checks | ✅ 1 | ❌ 2❌ Failed checks (1 warning, 1 inconclusive)
✅ Passed checks (1 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
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Nevermind, I just forgot to update the staging branch, so no commits were actually deployed. |
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I don't recall why I set it to |
The website build workflow fails when there are no balance snippets yet on deploy/fafdevelop or deploy/fafbeta. This is normal shortly after a release, but it looks concerning in the github UI.
It makes sense to only run this workflow when an actual deployment of game files has happened.
Or was there a specific reasoning to run on each develop update? @Garanas
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