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This PR removes the entirely unnecessary dedicated category for the media cube, instead moving it into the Items category. It also sets the media cube entry to secret, so it doesn't show up as a locked entry in the book for players who have not picked up a media cube.

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@SamsTheNerd SamsTheNerd left a comment

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should it have a showcase page? i don't think patchi does the little hold ctrl to open page thing unless you have a showcase or a recipe page and it doesn't have a recipe. Otherwise looks fine to me.

@object-Object object-Object changed the title Remove The Media Cube category; move The Media Cube entry into Items and make it secret Improve the media cube documentation Feb 3, 2025
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I couldn't test the ctrl thing, it didn't seem to work on any Hex items in the dev env.

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approve modulo "i assume you've tested these changes and they work"

@object-Object object-Object added this pull request to the merge queue Oct 14, 2025
Merged via the queue into main with commit 6a82e64 Oct 14, 2025
15 of 16 checks passed
@github-project-automation github-project-automation bot moved this from 📋 Backlog to ✅ Done in Hex Casting Oct 14, 2025
@object-Object object-Object deleted the fix-media-cube-docs branch October 14, 2025 23:14
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
- Huge revamp of ru_ru localization + minor en_us fix #FallingColors/HexMod#832
- Improve the media cube documentation #FallingColors/HexMod#843
- Readded Slate Limit #FallingColors/HexMod#909
- Default pigment rework #FallingColors/HexMod#912
- Fix various issues with Blink and GTP #FallingColors/HexMod#916
- Various fixes and improvements #FallingColors/HexMod#921
- Fix release detection failures #FallingColors/HexMod#937
- Update zh_cn #FallingColors/HexMod#953
- Fix and Polish zh_cn #FallingColors/HexMod#954
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
Added tea recipe

Added hexic

Updated supplementeries
Updated moonlight
Updated tt20
Updated kotlin

Update particle rain
- fixed shrubs
- fixed wind getting too strong at high altitudes (again)

Update distant horizons
- Fixed stuttering when traveling through ungenerated chunks
- Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support
- Fixed custom biome tint
- Fixed neoforge server startup crash
- Fixed world gen progress button

Update antique atlas
- Added nether biomes
- Badlands, dripstone caves and lush caves tiles + image compression
- Fixed issues with scaling when mapScale != guiScale.
- Shader support workarounds
- Require an item to open the map
- stay in delete mode when holding shift
- Fixed missing null check on terrainToTileNether
- Added .mcmeta for the taiga village tall house
- Update Traditional Chinese (zh_tw.json)
- updated Ukrainian translation
- Update Polish translation
- upd ru_ru.json
- es_mx Update

Updated hexal
- Bumped version to 0.3.0
- zh_cn lang update

Updated oneironaut
- added media infusion recipe to convert zombie heads to playerheads
- updated dependencies

Updated hexcasting ( closes #258 )
- Huge revamp of ru_ru localization + minor en_us fix FallingColors/HexMod#832
- Improve the media cube documentation FallingColors/HexMod#843
- Readded Slate Limit FallingColors/HexMod#909
- Default pigment rework FallingColors/HexMod#912
- Fix various issues with Blink and GTP FallingColors/HexMod#916
- Various fixes and improvements FallingColors/HexMod#921
- Fix release detection failures FallingColors/HexMod#937
- Update zh_cn FallingColors/HexMod#953
- Fix and Polish zh_cn FallingColors/HexMod#954

Updated armourers workshop
- Fixes boots and leggings options wrong in the advanced skin builder
- Refactors the skin dynamic light system
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
object-Object added a commit that referenced this pull request Nov 22, 2025
## Added

- Added several new player attributes (ported from [Hexxy Attributes](https://modrinth.com/mod/hexxyattributes)), by beholderface in [#823](#823).
- Added ancient cyphers, by Robotgiggle in [#838](#838).
- Added the ability for wandering traders to sell ancient scrolls, by Robotgiggle in [#837](#837).
- Added a creative tab for ancient scrolls, by Robotgiggle in [#837](#837).
- Added a config option to disable Greater Teleport item splatting, by TheDrawingCoding-Gamer in [#841](#841).
- Added loot tables to generate exactly one random scroll/cypher, by Robotgiggle in [#844](#844).
- Added recipes for slate, amethyst, and quenched allay blocks, by KyanBirb in [#903](#903).
- hexdoc: Added the ability to load patterns from a JSON file (instead of scraping them from source code with regex), by object-Object in [#911](#911).
- Added a new Ancient Pigment and changed the appearance of the default pigment, by Robotgiggle in [#912](#912).

## Changed

- Updated the spell circle documentation to clarify their new behavior in 0.11.x, by Robotgiggle in [#814](#814).
- Added the recipes for bamboo and cherry staves to the notebook entry, by Robotgiggle in [#814](#814).
- Renamed the eval limit mishap from "Delve Too Deep" to "Lost in Thought", and updated the description and error message to match, by Robotgiggle in [#814](#814).
- Updated zh_cn translations, by ChuijkYahus in [#799](#799), [#828](#828), [#847](#847), [#913](#913), [#953](#953), [#954](#954), and [#971](#971).
- Added apostrophes to Compass' Purification in the notebook, by kineticneticat in [#867](#867).
- Updated the description of Ignite to clarify that it works on all entities, by Robotgiggle in [#844](#844).
- Improved documentation of iota embedding, by Robotgiggle in [#862](#862).
- Documented the behaviour of the Shepherd Directrix when no boolean is present on the stack, by Robotgiggle in [#862](#862).
- Changed vectors in the notebook to use parentheses rather than square brackets, by Robotgiggle in [#862](#862).
- Changed the rarity of several post-enlightenment items, by Robotgiggle in [#860](#860).
- API: Changed the base class of `Mishap` from `Throwable` to `RuntimeException` to reduce the likelihood of server crashes, by navarchus in [#933](#933).
- API: Added `@Throws` annotation to several `Action` methods to allow Java pattern implementations to throw mishaps, by navarchus in [#935](#935).
- Improved the documentation for the media cube, by object-Object in [#843](#843).
- Changed Greater Teleport to mishap when a passenger is immune to teleportation, by Robotgiggle in [#916](#916).
- Re-added the slate limit for spell circles, by Stickia in [#909](#909).
- Renamed Inverse Tangent Purification II to Inverse Tangent Distillation, by Robotgiggle in [#921](#921).
- Massively improved ru_ru translations, by JustS-js and LedinecMing in [#832](#832).
- Changed the invalid-pattern mishap to display the offending pattern, by Robotgiggle in [#951](#951).
- Changed the invalid-iota mishap to display the type of the offending iota along with the iota itself, by Robotgiggle in [#951](#951).

## Fixed

- Fixed missing dependency metadata on CurseForge/Modrinth.
- Fixed a freeze when rendering patterns in certain cases, by vgskye in [#800](#800).
- Added a missing translation for `hexcasting.subtitles.casting.cast.fail`, by Robotgiggle in [#814](#814).
- Fixed incorrect Amethyst Sconce block rotation, by Robotgiggle in [#814](#814).
- Fixed Place Block not pulling items from the inventory when available, by garyantonyo in [#812](#812).
- Fixed a broken link in A Primer On Vectors, by bearofbusiness in [#877](#877).
- Fixed Impulse not increasing its cost for subsequent uses in one cast, by vgskye in [#853](#853).
- Added a config option to enable commas between patterns in lists, by Robotgiggle in [#844](#844).
- Fixed incorrect cost for Wayfarer's Flight, by Robotgiggle in [#844](#844).
- Fixed a bug where some patterns would check for media requirements earlier than expected, by vgskye in [#855](#855).
- Fixed some modded fake players being able to overcast infinitely for free, by vgskye in [#854](#854).
- Fixed Negation Purification not working on numbers, by Robotgiggle in [#869](#869).
- Added a missing translation for the `no_spell_circle` mishap, by Robotgiggle in [#862](#862).
- Fixed allays sometimes becoming invulnerable when mindflayed, by navarchus in [#928](#928).
- hexdoc: Improved the error message for missing patterns, by navarchus in [#931](#931).
- Fixed incorrect rendering for rod variants of cyphers/trinkets/artifacts, by navarchus in [#936](#936).
- Fixed several issues related to invalid/overlapping patterns, by object-Object in [#938](#938).
- Fixed sticky teleportation (ie. teleporting passengers) not working (again), by Robotgiggle in [#916](#916).
- Fixed Greater Teleport sometimes failing with a "moved wrongly" message, by Robotgiggle in [#916](#916).
- Fixed incorrect face textures for the Empty and Shepherd Directrix, by Robotgiggle in [#921](#921).
- Removed unnecessary error logs when activating a bound Cleric Impetus with its owner offline, by Robotgiggle in [#921](#921).
- Fixed the Cleric Impetus becoming unbound when activated with its owner offline, by Robotgiggle in [#921](#921).
- Fixed some directrices inadvertently accepting input from their output faces, by Robotgiggle in [#921](#921).
- Added a missing translation for providing something other than an entity as the first input to Flay Mind, by Robotgiggle in [#921](#921).
- Added several missing translations for config options, by Robotgiggle in [#921](#921).
- Clarified the description of Division Distillation, by JustS-js in [#832](#832).
- Fixed a bug where some patterns inconsistently checked the lower-north-west corner of blocks for ambit instead of the center, by YukkuriC in [#959](#959).
- Fixed Erase Item cost not scaling with stack size, by PoolloverNathan in [#966](#966).
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