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Activators

Nischhelm edited this page Feb 26, 2025 · 10 revisions

All activatable effects require an activator to activate the effect in specified scenarios. Activators can define a Condition they will check when they try to activate the effect.

Activator Types

RLSocketed adds

  • Dodge

DistinctSocketedDescriptions adds

  • DDD Attacking
  • DDD Attacked

Example:

"Activator": {
	"Activator Type": "Passive",
	"Activation Rate": 20,
	"Condition": {"Condition Type": "Is Burning"}
}

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