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Activators
Nischhelm edited this page Feb 26, 2025
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10 revisions
All activatable effects require an activator to activate the effect in specified scenarios. Activators can define a Condition they will check when they try to activate the effect.
RLSocketed adds
- Dodge
DistinctSocketedDescriptions adds
- DDD Attacking
- DDD Attacked
Example:
"Activator": {
"Activator Type": "Passive",
"Activation Rate": 20,
"Condition": {"Condition Type": "Is Burning"}
}