This is a project created with a learning purpose. It takes as start point the code explained in the very well known Vulkan Tutorial. The project will also serve as Bachelor's Degree Final Project, as the intention is to end having a Graphics Engine.
The project depends on the following libraries used externally:
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- For window creation and other OS dependent operations like events.
- License: zlib License.
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- For the maths behind the vertex of the models and matrices like
model,viewandprojection. - License: Happy Bunny License.
- For the maths behind the vertex of the models and matrices like
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- For image loading.
- License: Public Domain or MIT License.
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- For .obj model loading.
- License: MIT License.
The source code is under MIT License.