Commit b4b00df
FirstGearGames
4.6.6
- Fixed UniversalTickSmoother moving incorrectly with non-Vector3.one scales.
- Fixed despawning root NetworkObjects with pooling causing nested NetworkObjects to not respawn automatically.
- Fixed conditional NullReferenceCondition in SceneCondition.
- Fixed nested runtime NetworkObjects not having their parent unset when their runtime parent was pooled.
- Fixed possible NullReferenceException within generated comparers for reference types.
- Fixed prediction reconciles corrupting class instance memory.
- Fixed NetworkTransform.ComponentConfiguration incorrectly making rigidbodies kinematic.
- Fixed limited memory leak on server related to predicted spawning.
- Fixed failed Predicted Spawns potentially pooling on clients, when expected to destroy.
- Fixed DefualtObjectPool now calls ResetState on nested NetworkObjects as well.
- Fixed possibility of nested NetworkObjects with modified InitializationOrder initializing before their parents.
- Fixed nested NetworkObjects not spawning when pooling.
- Improved logging for NetworkObject ObjectId fetching.
- Improved UniversalTickSmoother.SetSmootherProperties now allows specifying if for owner or spectator.
- Improved reduced NetworkBehaviour memory allocations.
- Improved Predicition attributed methods no longer need to be private.
- Improved ReserializenetworkObjects now uses Configuration settings when searching for prefabs.
- Added LoadSceneParameters to supported automatically serialized types.
- Added ObjectPool.AddPrefabObjects which returns added objects (#863).
- Added DefaultObjectPool.ClearPool(NetworkObject) to clear cache for specified NetworkObject type.
- Changed reverted NetworkObjects despawning when disabled.
- Changed restructured file paths; this may require you to delete FishNet before importing this version.
- Changed Tugboat.StopSocketsOnThread now defaulted to false.1 parent eef15ff commit b4b00df
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99 files changed
+8996
-7888
lines changed- Assets/FishNet
- CodeGenerating
- Helpers
- Extension
- ILCore
- Processing/Prediction
- Demos
- Benchmarks/NetworkTransform/Scenes
- Prediction/CharacterController
- Runtime
- Editor
- Configuring
- PrefabCollectionGenerator
- Upgrading
- Generated/Component
- NetworkTransform
- TakeOwnership
- TickSmoothing
- Managing
- Client/Object
- Object
- Scened
- Server
- Object
- Object
- NetworkBehaviour
- NetworkObject
- Synchronizing
- Beta
- Observing
- Conditions
- Plugins/GameKit/Dependencies/Utilities
- Serializing
- Transporting/Transports/Tugboat
- Utility
- Extension
- Performance
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