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4.6.16R

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@FirstGearGames FirstGearGames released this 22 Nov 00:12
· 5 commits to main since this release
0a76285
  • Fixed Server/ClientAttribute not blocking execution when IsNetworked was set to false (#939).
  • Improved added a variety of ProfilerMarkers (#976).
  • Improved NetworkManager.RunInBackground now only applies when the network is active (#954).
  • Fixed specified prefab folders incorrectly checking for overlapping recrusion (#986).
  • Fixed DefaultPrefabObjects inconsistent asset paths related to culture specific strings (#982).
  • Fixed Collection/Object caches mishandling multithreading; introduced in Unity 6+ (#984).
  • Fixed NetworkObjects initializing excessively at runtime during instantiate and scene loads.
  • Fixed SyncType values not resetting on client when using pooled objects.
  • Fixed despawned nested NetworkObjects serializing incorrectly (#950).
  • Fixed pooled objects sometimes having the incorrect position upon spawning after the first time. (#949).
  • Fixed rollback time calculation for client-only when user-logic incorrectly identified as host.
  • Fixed StatisticsManager and BandwidthDisplay reporting incorrectly.
  • Changed local transports no longer automatically authenticate when an authenticator is present; authenticators should now handle local transports/connections. See HostAuthenticator and PasswordAuthenticator example.
  • Improved renamed several files related to code generation to prevent conflicts with NGO.
  • Improved PasswordAuthenticator example and comments.
  • Improved HostAuthenticator comments and usage.
  • Added QuaternionAutoPack to allow easy Quaterion packing levels for types, such as reconcile rotation data.
  • Added MovePosition/MoveRotation to PredictionRigidbody/2D.
  • Added rotationPacking option to PredictionRigidbody/2D.