Skip to content

Commit db554e9

Browse files
committed
Merge remote-tracking branch 'origin/master'
2 parents eb97992 + e236709 commit db554e9

File tree

3 files changed

+4
-1
lines changed

3 files changed

+4
-1
lines changed

manual/editor/windows/scene-window.md

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -31,13 +31,15 @@ Filters are not case sensitive and can be used together seperated by a `,`.
3131
|-------|-------|
3232
| **a:** | Search for Actor by type |
3333
| **s:** | Search for Actor by attached Script type |
34+
| **c:** | Search for UIControl by set Control type |
3435

3536
### Examples
3637

3738
- Typing `a:CharacterController` will find all Actors in the scene that are of Actor type **CharacterController**.
3839
- Typing `s:NetworkTransform` will find all of the Actors in the scene that have the Script **NetworkTransform** attached.
3940
- Typing `a:CharacterController, s:NetworkTransform` will find all of the Actors in the scene that are of type **CharacterController** and have the **NetworkTransform** script attached.
4041
- Typing `Tom, a:CharacterController, s:NetworkTransform` will find all of the Actors in the scene that are of type **CharacterController**, have the **NetworkTransform** script attached, and have the name of `Tom`.
42+
- Typing `c:Image` will find all of the UIControls in the scene that have a Control type of **Image**.
4143

4244
## Shortcuts
4345

manual/scripting/events.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,6 +29,7 @@ The following table lists all the available event functions to override from the
2929
| **void OnUpdate()** | Called every frame if object is enabled (C++ scripts need to set `_tickUpdate=true` in constructor). |
3030
| **void OnLateUpdate()** | Called every frame (after *Update*) if object is enabled (C++ scripts need to set `_tickLateUpdate=true` in constructor). |
3131
| **void OnFixedUpdate()** | Called every fixed framerate frame if object is enabled (C++ scripts need to set `_tickFixedUpdate=true` in constructor). |
32+
| **void OnLateFixedUpdate()** | Called every fixed framerate frame (after *FixedUpdate*) if object is enabled (C++ scripts need to set `_tickLateFixedUpdate=true` in constructor). |
3233
| **void OnDebugDraw()** | Called during drawing debug shapes in editor. Use [DebugDraw](https://docs.flaxengine.com/api/FlaxEngine.DebugDraw.html). |
3334
| **void OnDebugDrawSelected()** | Called during drawing debug shapes in editor when the object is selected. Use [DebugDraw](https://docs.flaxengine.com/api/FlaxEngine.DebugDraw.html). |
3435

@@ -46,7 +47,7 @@ Events OnAwake and OnStart can be called only once on a script. OnStart is alway
4647

4748
### Game Logic
4849

49-
Engine main loop update is highly configurable and supports performing the game update, physics update and drawing at different framerates. This means that update, fixed update, and a draw might be desynchronized and not called in the same order. Event **OnUpdate** is called during the game update, then is followed by **OnLateUpdate**. During physics update engine invokes **OnFixedUpdate**. During rendering engine can invoke **OnDebugDraw** and **OnDebugDrawSelected** (used by the editor).
50+
Engine main loop update is highly configurable and supports performing the game update, physics update and drawing at different framerates. This means that update, fixed update, and a draw might be desynchronized and not called in the same order. Event **OnUpdate** is called during the game update, then is followed by **OnLateUpdate**. During physics update engine invokes **OnFixedUpdate** and **OnLateFixedUpdate**. During rendering engine can invoke **OnDebugDraw** and **OnDebugDrawSelected** (used by the editor).
5051

5152
### Deinitialization
5253

-10.5 KB
Loading

0 commit comments

Comments
 (0)