Game developed with my Grand Daughters based on RayLib and Box2d.
Code developed as part of the RayLib 2D Challenge; a challenge to see how easy it is to create a proto 2D platform game using RayLib. You can follow it here: https://keasigmadelta.com/blog/tag/raylib-2d-challenge
The video & summary for this part can be found at: https://keasigmadelta.com/blog/raylib-2d-challenge-part-12-building-a-game-engine-resource-manager
Have a look at the source code. To run the code, you need to:
- Build the code using a suitable compiler (see below)
- Download the extra resources (see Resources.txt)
The source code can be built with CMake and a suitable C++ compiler (e.g., GCC, Visual Studio, XCode). Dependencies not included in ThirdParty/ will be automatically downloaded and installed.
The following commands will build the project (executed in the root directory): mkdir build cd build cmake .. cmake --build .
After executing the above, you can rebuild the code by executing "cmake --build ." inside the build/ subdirectory that you created.
Use the issue tracker to submit any bug reports: https://gitlab.com/keasigmadelta/raylib-2d-challenge/-/issues Use the following contact form for other queries, comments, etc.: keasigmadelta.com/support/
Bug reports and fixes are welcome. Try to follow a similar style to the code you see, and create a merge/pull request for the changes.
Also, let us know if you create an actual game using this code as a starting point.
Thanks to everyone who followed and supported the RayLib 2D Challenge.
See License.txt for the license.