Kaleidoscope is the internal game engine used to make my own games. Built from the ground up by @AmelieHeinrich.
It is currently in maintenance, I am currently merging the R&D renderer branch back into main.
Current merge progress:

xmake is required.
To build: xmake
To run: xmake run {target}, target being the name of your app.
This engine is Windows/macOS only for now. More platforms may be added in the future however, consoles in priority.
- RHI with D3D12/Vulkan/Metal support with bindless, hardware raytracing, mesh shaders, multi draw indirect
- Unified shader system, write once run everywhere
