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When system resumes, we need to recreate Sound instance so that it can play sound normally.

From: https://stackoverflow.com/questions/64805186/mediaplayer-doesnt-play-after-computer-sleeps

Resolve #3278.

Tested.

@prlabeler prlabeler bot added the bug Something isn't working label May 11, 2025
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@Jack251970 Jack251970 requested a review from Copilot May 11, 2025 13:00
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gitstream-cm bot commented May 11, 2025

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Flow.Launcher/MainWindow.xaml.cs

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@Jack251970 Jack251970 requested review from jjw24 and taooceros May 11, 2025 13:00
@Jack251970 Jack251970 added this to the 1.20.0 milestone May 11, 2025
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Pull Request Overview

This PR addresses the issue of sound effects failing to play after system sleep or hibernation by reinitializing the sound components upon a system resume event.

  • Added a subscription to SystemEvents.PowerModeChanged, triggering reinitialization of the sound effects.
  • Enhanced cleanup by disposing or closing sound objects and unsubscribing from the event during disposal.
Comments suppressed due to low confidence (2)

Flow.Launcher/MainWindow.xaml.cs:562

  • [nitpick] Consider using Path.Combine(AppContext.BaseDirectory, "Resources", "open.wav") to construct the file path, which enhances readability and reliability.
animationSoundWMP.Open(new Uri(AppContext.BaseDirectory + "Resources\open.wav"));

Flow.Launcher/MainWindow.xaml.cs:567

  • [nitpick] Consider using Path.Combine(AppContext.BaseDirectory, "Resources", "open.wav") to construct the file path, which enhances readability and reliability.
animationSoundWPF = new SoundPlayer(AppContext.BaseDirectory + "Resources\open.wav");

@Jack251970 Jack251970 enabled auto-merge May 11, 2025 13:00
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coderabbitai bot commented May 11, 2025

📝 Walkthrough

Walkthrough

The update adds handling for system power mode changes in the main window logic. When the system resumes from sleep or hibernation, sound effects are reinitialized to address an issue where sounds fail to play after waking. Event subscription and resource management logic were introduced to support this behavior.

Changes

File(s) Change Summary
Flow.Launcher/MainWindow.xaml.cs Subscribed to SystemEvents.PowerModeChanged event, added handler to reinitialize sound effects on resume, improved sound resource cleanup before reinitialization, and made minor whitespace adjustments.

Sequence Diagram(s)

sequenceDiagram
    participant System
    participant MainWindow
    participant SoundPlayer

    System->>MainWindow: PowerModeChanged(Resume)
    MainWindow->>MainWindow: SystemEvents_PowerModeChanged()
    MainWindow->>MainWindow: InitSoundEffects()
    MainWindow->>SoundPlayer: Close or Dispose existing sound resources
    MainWindow->>SoundPlayer: Create new sound player instances
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Assessment against linked issues

Objective Addressed Explanation
Fix sound effects not playing after system resumes from sleep/hibernation (#3278)

Suggested reviewers

  • jjw24

Poem

When laptops nap and softly wake,
Some sounds might vanish, never to break.
But now with code both sharp and keen,
The music returns, crisp and clean!
No more silence after sleep’s delight—
Flow Launcher’s sounds are back, just right.
🐇🎶


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Reviewing files that changed from the base of the PR and between 63aabd5 and 71b6cb2.

📒 Files selected for processing (1)
  • Flow.Launcher/MainWindow.xaml.cs (10 hunks)
🧰 Additional context used
🧬 Code Graph Analysis (1)
Flow.Launcher/MainWindow.xaml.cs (2)
Flow.Launcher/App.xaml.cs (2)
  • Dispose (320-360)
  • Dispose (362-367)
Flow.Launcher/ViewModel/MainViewModel.cs (2)
  • Dispose (1898-1913)
  • Dispose (1915-1920)
⏰ Context from checks skipped due to timeout of 90000ms (4)
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🔇 Additional comments (6)
Flow.Launcher/MainWindow.xaml.cs (6)

25-25: Added necessary namespace import for SystemEvents.

Good addition of the Microsoft.Win32 namespace which is required for accessing the SystemEvents class used to monitor power mode changes.


92-93: Good implementation of event subscription.

Properly subscribes to the SystemEvents.PowerModeChanged event in the constructor, which will allow the application to detect when the system resumes from sleep or hibernation.


546-554: Well-implemented event handler for system power state changes.

The event handler correctly checks for PowerModes.Resume and reinitializes sound effects when the system wakes up from sleep or hibernation. The comment with the Stack Overflow reference is helpful for future developers to understand the rationale behind this implementation.


560-560: Good resource management for WMP player.

Using the null-conditional operator to safely close the existing MediaPlayer instance before creating a new one prevents potential resource leaks.


566-568: Proper resource cleanup and initialization for WPF player.

Correctly disposes the existing SoundPlayer instance before creating and loading a new one, ensuring clean resource management.


1181-1183: Complete resource cleanup in Dispose method.

Excellent addition of proper resource cleanup in the Dispose method:

  1. Closing the MediaPlayer
  2. Disposing the SoundPlayer
  3. Unsubscribing from the SystemEvents.PowerModeChanged event

This prevents memory leaks and follows the proper IDisposable pattern.

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@Jack251970
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@jjw24 I would like to include this bug fix PR in 1.20.0 milestone.

@Jack251970 Jack251970 merged commit ea4360a into dev May 11, 2025
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@Jack251970 Jack251970 deleted the sound_effect_sleep_issue branch May 11, 2025 22:44
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BUG: No Open Sound After Windows Sleep / Hibernation

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