added progress cursor when hovering a creature #2683
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This PR implements the behavior described in #2246, making the cursor change to progress when:
. It is the player's turn
. The hovered creature is the currently active creature
. No ability is selected
In
creature.ts:Attached
onInputOverandonInputOuthandlers to the creature’s spriteWhen hovering the active unit with no selected ability:
Set cursor: progress on both document.body and
Enabled a cursorFrozen flag in the UI to track override state
In
interface.js:PS : the audio updated files somehow appeared when i created my branch as i didnt touch anything related to the audio i think it belongs to the latest merge that you did i only modifed
interface.jsandcreature.ts