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The big minigame update! #14
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Should work on linux/mac now
- Removed unnecessary code from balloon_minigame - Balloons can detect mouse or key inputs - Additional resource files in minigame folders no longer break collection loading
- Finished Soccer penalty kick minigame -Shoot a goal to win -left click to aim, right click to shoot - Net size, goalie speed, aim speed, kick charge, and aim speed scale with difficulty
Putting game on main branch
Minigame connecting pipes
Introduced a new minigame 'Avalanche Escape' with its scene, scripts, hazards, and player logic. Registered the minigame in the home_minigame_group and added its info resource. The minigame challenges players to survive falling hazards for a set duration.
Set target_survival_time to match countdown_time at game start, and update the default value to 5.0. Also removed the unused _update_ui function.
Updated spawn interval and fall speed values in hazard_spawner.gd to increase game difficulty. Removed unnecessary trailing line in avalanche_escape_minigame.gd.
Eliminated the hazard_cleared signal, its emission, and related handler since it was not used in the avalanche escape minigame logic. This simplifies hazard management and reduces unnecessary code.
Finished Meatball Collector Minigame
Jakes home run minigame
Add Avalanche Escape minigame
Pipe connection minigame
Add "Pitch Penalties" Game
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