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Final changes for glvis-4.4 #331
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| https://glvis.org | ||
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| Version 4.3.3 (development) | ||
| =========================== | ||
| Version 4.4 released on May X, 2025 | ||
| =================================== | ||
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| - Added more flexible representations for color palette and textures, enabling | ||
| specification at both compile and run time. Run time palettes are specified | ||
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| - Palettes can now also be specified with explicit alpha channels. See the | ||
| example file share/palettes-variable-opacity.txt. | ||
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| - Added loading of data collections (VisIt, Sidre, FMS and Conduit) through | ||
| parameters '-visit', '-sidre', '-fms' and '-conduit' respectively. The name | ||
| of the field can be specified through '-g' or '-q' for a quadrature field. | ||
| Optionally, the cycle and protocol can be provided through 'dc-cycle' and | ||
| 'dc-prot' parameters respectively. Note GLVis must be compiled with MFEM | ||
| configured with the associated libraries. | ||
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| - Fixed a bug where discrete textures would not repeat. | ||
| - Added loading of MFEM data collections (VisIt, Sidre, FMS and Conduit) through | ||
| command line arguments '-visit', '-sidre', '-fms' and '-conduit' respectively. | ||
| The field to plot can be specified using '-g' or '-q' for a quadrature field. | ||
| Optionally, the cycle and protocol can be provided through the 'dc-cycle' and | ||
| 'dc-prot' parameters. Note that GLVis must be build using MFEM configured with | ||
| the associated libraries. | ||
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| - Added support for 1D/2D data (mesh and grid function) using scalar finite | ||
| elements with up to 3 vector dimensions | ||
| elements with up to 3 vector dimensions. | ||
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| - Added support for 1D/2D vector finite elements with 3 range dimensions | ||
| (requires MFEM v4.8). | ||
| - Added support for 1D/2D vector finite elements with 3 range dimensions. | ||
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Member
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @mlstowell and @najlkin -- can we improve this
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The previous one says scalar elements with 3 vector dimensions. This says vector elements with 3 range dimensions, so they are different to me π€ But it is true it is more technical than most of the items around here, but I do not know how to rewrite it keeping the difference clear.
Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ok, lets leave it as is |
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| - Fixed a bug where discrete textures would not repeat. | ||
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| Version 4.3.2 released on Sep 27, 2024 | ||
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