v1.2
AMD Capsaicin Framework
- Morph Target animation support (in addition to the existing skinning support)
- Meshlet based rendering (now uses reverse-Z)
- Texture “.dds” loading (supports BC compressed and uncompressed)
- New Tone Mappers: Defaults to ACES with optional Reinhard, Uncharted2, PBR Neutral, and Agx
- Histogram based automatic exposure
- Shader caching for fast loading/reloading
- Bloom effect technique using AMD FidelityFX™ Blur
- Lens effects technique using AMD FidelityFX™ Lens
- Use CMake for dependencies instead of submodules (also supports package managers)
- Support for drag&drop asset file loading
- Improved negotiation system for shared textures/buffers between render techniques
- Camera jump cut automatic detection
- Improved light sampling performance and accuracy
- And many more smaller features, bug fixes, and improved documentation
GI1.1.1
- Minor bug fixes