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v1.2

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@kurbeco kurbeco released this 06 Mar 14:00
· 1 commit to master since this release

AMD Capsaicin Framework

  • Morph Target animation support (in addition to the existing skinning support)
  • Meshlet based rendering (now uses reverse-Z)
  • Texture “.dds” loading (supports BC compressed and uncompressed)
  • New Tone Mappers: Defaults to ACES with optional Reinhard, Uncharted2, PBR Neutral, and Agx
  • Histogram based automatic exposure
  • Shader caching for fast loading/reloading
  • Bloom effect technique using AMD FidelityFX™ Blur
  • Lens effects technique using AMD FidelityFX™ Lens
  • Use CMake for dependencies instead of submodules (also supports package managers)
  • Support for drag&drop asset file loading
  • Improved negotiation system for shared textures/buffers between render techniques
  • Camera jump cut automatic detection
  • Improved light sampling performance and accuracy
  • And many more smaller features, bug fixes, and improved documentation

GI1.1.1

  • Minor bug fixes