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FidelityFX SDK v1.1.4

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@kurbeco kurbeco released this 08 May 14:18
· 1 commit to main since this release

What's new in the AMD FidelityFX™ SDK 1.1.4?

The AMD FidelityFX SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with FSR 3.1.0 to 3.1.3.

  • Exposed 4 new tunings to reduce FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.
  • Changed the default value of fMinDisocclusionAccumulation to -0.333 (from equivalent of 0.333 in FSR3.1.3) to reduce disocclusion ghosting.
  • Added ffxQueryGetProviderVersion to get version info from created ffx-api context.
  • Exposed ffxDispatchDescFrameGenerationPrepareCameraInfo as a linked struct. It is a required input to FSR 3.1.4 and onwards for best quality.
  • Added frame generation debug checker support.
  • Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.
  • General fixes to Vulkan Frame Interpolation Swapchain.
  • General framework fixes and updates.
  • Frame pacing debug line added to Vulkan.
  • Added new FFX error when create frame interpolation swapchain results in E_ACCESSDENIED in DX12 due to overlay or capture software.
  • Enabled support for frame interpolation swapchain on Windows 10 1909 and potentially earlier versions.
  • Fixed flipped disocclusion factor from previous and current backbuffer.
  • Fixed HDR mode issues in Cauldron sample.
  • Fixed MSVC C compile errors including ffx-api.

Our existing AMD FidelityFX™ technologies

AMD FSR 3.1.4 includes several fixes for issues including reduced upscaler ghosting in newly disocludded pixels compared with FSR3.1.3.

The AMD FidelityFX SDK 1.1.4 also updates the following to address select issues.

  • Brixelizer GI 1.0.1
  • Breadcrumbs 1.0.1

Minimum Prerequisites

Download

We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:

That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the AMD FidelityFX Media Delivery System that you can use to download the media assets, which is required before any of the samples will run.

Additional Information

For the most up-to-date information on the AMD FidelityFX SDK, please visit GPUOpen, and for the most up-to-date information on FidelityFX FSR3, please visit the FSR3 page on GPUOpen.