@@ -28,6 +28,36 @@ Cryptomatte AOVs work again in the Blender Compositor.
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- An issue where the mesh in Edit mode could be missing in Blender 3.1 and above — fixed.
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- OpenVDB volume support for Blender 3.2 has been re-enabled (the OpenVDB version was changed in Blender).
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+ # Version 3.3.16
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+ ## New Features:
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+ - Support for Blender 3.0 has been added.
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+ - Updates to the Render Quality modes:
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+ - RPR Interactive is a new mode supporting GPUs that use the Vulkan ray tracing extension, and is optimized for fast viewport rendering;
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+ - RPR Final, previously “Full” mode. It is intended for final rendering with the utmost physical correctness and image quality;
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+ - Both modes produce similar images;
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+ - Both modes support full MaterialX shader networks.
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+ - Support for ARM-based Apple Macs has been added.
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+ - The ability to override the color of an object’s shadow has been added (in the visibility settings).
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+
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+ ## Bugs Fixed:
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+ - Blender objects using the “Fluid Modifier” were not rendering correctly — fixed.
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+ - Outline rendering can now use UV mapping to generate the outline.
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+ - Noise Threshold was previously locked in the viewport settings — fixed.
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+ - The “Key Error 41” issue when exporting a .rpr file has been fixed.
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+ - Incorrect Subsurface Scattering on Vega GPUS has been fixed.
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+ - Black rendering of toon shaders on macOS has been fixed.
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+ - A crash that could occur when processing emission shaders objects with subdivision added has been eliminated.
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+ - The startup time for CPU rendering has been reduced.
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+ - Low utilization on macOS with CPU + GPU rendering has been eliminated.
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+ - Performance in scenes with many transparent materials has been improved.
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+ - An issue with artifacts in alpha texture masks has been fixed.
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+ - The render performance on Vega and Polaris GPUs has been improved.
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+ - Particle motion blur on GPUs now works correctly.
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+ - A bug in the “Monster Under the Bed” scene has been fixed.
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+ - A crash that could occur when using .tif textures with zip compression has been eliminated.
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+ - An issue with emission shaders disappearing in volume objects has been fixed.
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+
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# Version 3.3
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## New Features:
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- Support for Fog and Heterogenous Volume rendering has been added to the RPR Full mode. Simulated volumes are now rendered on CPU and GPU.
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