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glTFSample v1.4

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@rys rys released this 28 Apr 14:14
· 1 commit to master since this release

Example use of Cauldron v1.4, which has the following engine changes:

  • [New] Magnifying glass feature for detailed pixel investigations
  • [New] Log file support
  • [New] DPI Scaling awareness for UI
  • [New] Converted to VectorMath library
  • [New] GPUOpen app icon
  • [New] Wireframe mode
  • [New] New lighting/shadow import pipeline
  • [Enhancement] Moved core components into framework to make sample side simpler
  • [Enhancement] More robust CPU & GPU validation support
  • [Enhancement] Additional feature query functionality
    • DXR 1.0/1.1
    • VRS Tier1/2
  • [Enhancement] More robust fullscreen and HDR swapchain handling
  • [Enhancement] Added more robust DDS support for GLTF content loading
  • [Enhancement] Support for Pix3 markers
  • [Enhancement] More efficient post process setup
  • [Enhancement] Better timings
  • [Enhancement] Lots of minor fixes everywhere