glTFSample v1.4
Example use of Cauldron v1.4, which has the following engine changes:
- [New] Magnifying glass feature for detailed pixel investigations
- [New] Log file support
- [New] DPI Scaling awareness for UI
- [New] Converted to VectorMath library
- [New] GPUOpen app icon
- [New] Wireframe mode
- [New] New lighting/shadow import pipeline
- [Enhancement] Moved core components into framework to make sample side simpler
- [Enhancement] More robust CPU & GPU validation support
- [Enhancement] Additional feature query functionality
- DXR 1.0/1.1
- VRS Tier1/2
- [Enhancement] More robust fullscreen and HDR swapchain handling
- [Enhancement] Added more robust DDS support for GLTF content loading
- [Enhancement] Support for Pix3 markers
- [Enhancement] More efficient post process setup
- [Enhancement] Better timings
- [Enhancement] Lots of minor fixes everywhere