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3.0.0
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support for Godot 4.5
migrate plugin to .gdextension
add Health Event functionality for Desktop (Windows, Linux, MacOS), Android and iOS platforms
add support for Remote Configurations v2 with json support
add functionality to set/retrieve external user id (getExternalUserId, setExternalUserid)
add missing A/B test functions: getABTestingId, getABTestingVariantId
add possibility to set a custom writable path for Desktop platforms
add playtime tracking support
add option to enable/disable randomized user id on platform that support it
update GameAnalytics dependencies for Desktop (v5.1.0), iOS (v5.0.0) and Android (v7.0.1)
add mandatory arguments for addEvent functions, keep dictionary argument for optional values
expose all functions to gdscript
use GAWrapper to handle different platforms (keep it in line with GameAnalytics Unreal SDK)
rewritten the whole Android plugin implementation
remove requirement to manually call onQuit
update dependency management
various bug fixes
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