Releases: GameChaos/vmf-cell-shading-generator
Releases · GameChaos/vmf-cell-shading-generator
0.1.0
- Fixed outline entity origin being at 0 0 0.
- Aded
-outlinematerialcommand line parameter (defaults totools/toolsblack). - Changed brush generation to generate cylindrical/cubic brushes when the face is axis aligned. This might save on brushcount, but will increase the plane count a bit. If you run into problems with them, try changing
-invisiblebrushgenerationmode(use -help to see the description of that command).