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refactor(网络消息): 将IInnerNetworkMessage重命名为INetworkMessagePackage
重构网络消息相关接口命名,提高代码可读性和一致性
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GameFrameX.Launcher/StartUp/Discovery/AppStartUpDiscoveryCenter.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ private async void SendMessage(IAppSession session, INetworkMessage message)
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{
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ServerId = Setting.ServerId,
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};
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var innerNetworkMessage = InnerNetworkMessage.Create(message, messageObjectHeader);
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var innerNetworkMessage = NetworkMessagePackage.Create(message, messageObjectHeader);
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var buffer = MessageHelper.EncoderHandler.Handler(message);
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if (Setting.IsDebug && Setting.IsDebugSend)
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{
@@ -106,7 +106,7 @@ private async void SendMessage(IAppSession session, INetworkMessage message)
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protected override ValueTask PackageHandler(IAppSession session, IMessage message)
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{
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if (message is IInnerNetworkMessage messageObject)
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if (message is INetworkMessagePackage messageObject)
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{
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if (Setting.IsDebug && Setting.IsDebugReceive)
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{

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