Releases: GameWorkstore/async-network-engine
Releases · GameWorkstore/async-network-engine
0.3.0
11 Mar 12:13
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+Now you can use AsyncNetworkEngine with the editor not playing!
+Removed mono behaviour dependency (aka. EventService).
0.2.7
30 Aug 23:35
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+Small patch for Download functions.
0.2.6
30 Aug 23:19
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+Download functions now are more informative about the state of each downloading file.
0.2.5
25 Jul 19:37
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+Fixed import API updates from Unity in newer unity versions (starting from 2021.+ and beyond)
0.2.4
20 Jan 12:27
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+Version 0.2.4
+Rewrote using() to enable backwards compatibility
0.2.3
09 Jan 14:47
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Fixed DownloadFile handler callback invocation error when DownloadFiles returns null for FileData array param.
Package dependency updates
0.2.2
26 Sep 20:42
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+Version 0.2.2
+Fixed SendRequest direct calls
0.2.1
23 May 03:06
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+version 0.2.1
+Base64StdEncoding now don't throw direct errors. Instead returnTransmission.ErrorParser with error msg.
0.2.0
09 Mar 14:01
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+Download bytes support (for storage files) - version 0.2.0
0.1.9
08 Mar 22:45
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+Async error codes version 0.1.9