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Releases: GameWorkstore/patterns

1.3.8

16 Jul 22:41

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+Fixed Template Pool allocation and ordering

1.3.7

30 Mar 17:16

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Fixed issue where HighSpeedArray.Random() could return invalid values.

1.3.6

20 Dec 17:31

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Improvements on Property structure. Now you can use ForceSync().

1.3.5

10 Nov 00:49

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+Removed AwaitExtensions to avoid Unity conflicts

1.3.4

21 Jul 22:01

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+Minor fix for PlatformInputUpdaterService

1.3.3

28 Jan 14:25

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Added support for OnApplicationPause on EventService.

1.3.2

15 Jan 22:16

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Introduced PropertyNullable for when you need to set null to the target property.

1.3.1

04 Dec 16:09

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Added Platform Input Service with new Input System Addon Support (optional)

1.3.0

25 Nov 09:43

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News:

Improved performance of Pool operations.
Fixed RuntimeOnInitialize of Await operators.

Important:

PoolableTemplateList now is called TemplatePool.
HighSpeedArray doesn't guarantee order anymore (use Sort() function if you need it sorted at some point).

1.2.0

21 Jul 15:25

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Hotfix: Await.AsyncOp(op) now accepts null as valid param and don't brake execution code.