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Towering Trees (WIP) #1213
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Towering Trees (WIP) #1213
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>Mobs - mob damage bonus cap has been lowered from 7 to 5.5 - mobs wielding weapons no longer get any damage bonus - drowned in Reefs are now 100% faster, get +2 armor toughness, +8 armor and 2x a 50% chance to spawn a second drowned - spore zombies now always respawn the first 10 times instead of just once - skeletons in Flowering have a 85% chance to be replaced with 3 spore zombies > Items - fixed some translation tags - fixed the attack speed displayed on weapons - added a display for the resistance aura on Custodians - fixed Devouring triggering multiple times when cap was reached - Devouring now comes with both curses, which are removed if cap is reached
- most armor modifiers now use armor toughness instead to make visual armor more important - mobs now have slightly reduced base stats - Umbral hunger effect from 1->3 seconds - Any damage up/down on armor has been halved (except special cases like Bolsetering) - weakness applying attacks are nerfed, but now also apply hunger for the same duration - Toxic creepers now also apply hunger II - Reef drowned now spawn up to 3 guardians (35% chance each, only original drowned counts) - Consume armor has its cap reduced from 3-6 -> 2.5-5, cap is generally lower
…into pr/TheThanathor/800
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…ev/GM4_Datapacks into update-1.21.9" This reverts commit 58097ab, reversing changes made to 6c297d2.
….21.9" This reverts commit 93f767d.
Module just needs the custom trees as features now
To be decided if this will use features or structures
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Adds mega / normal variants to all vanilla saplings
Note that this does not currently add giant bamboo or azalea, as those are not grown from saplings