Releases: Games-by-Mason/ZCS
Releases · Games-by-Mason/ZCS
v0.1.1
This is the last release to target Zig v0.15.0.
Thanks to the folks who helped upgrade Zig versions and fix the examples!
What's Changed
- update to latest zig by @alichraghi in #38
- Make the first example standalone and compilable by @nurpax in #39
- Tracks order of nodes even when they have no parents (Node extension) by @MasonRemaley in #40
- ext.Node active flag by @MasonRemaley in #42
- ext.Node: Search ancestors by @MasonRemaley in #43
- Return pointers to encoded components/ext payloads on the command buffer by @MasonRemaley in #44
- Adds ext.Tag by @MasonRemaley in #45
- ext.Tag: Adds tests by @MasonRemaley in #46
- ext.Tag: adds Tag.matches by @MasonRemaley in #47
- ext.Transform3d by @MasonRemaley in #48
- zcs.ext.Transform: layer/order API by @MasonRemaley in #49
New Contributors
- @alichraghi made their first contribution in #38
- @nurpax made their first contribution in #39
Full Changelog: v0.1.0...v0.1.1
v0.1.0
This is the last version to target Zig v0.14.0.
Announcement post can be found here.
What's Changed
- Support creating entities that reference eachother via command buffer by @MasonRemaley in #14
- Hierarchy by @MasonRemaley in #18
- Archetype by @MasonRemaley in #22
New Contributors
- @MasonRemaley made their first contribution in #14
Full Changelog: https://github.com/Games-by-Mason/ZCS/commits/v0.1.0