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Releases: GeodesicDragon/mylittlerimpony

Version 7.18.57

12 Mar 12:21

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  • Vanilla Achievements Expanded: Added a rewards button that allows you to spend 100 storyteller points to get a random pony-themed item.
    • Plushies (will likely be your most common reward)
    • Sweetie Bot turrets
    • Nurse Redheart
    • Super Speedy Cider Squeezy 6000
    • Magic mirror
    • Uses the existing VAE item drop system, so the letter you get will refer to your reward as a 'quest item.'
  • Combat Extended: Added new research which unlocks the ability to craft harmony laser ammo.
  • Core: Added the ability to smelt slag chunks at the Daybreaker statue.
  • Core: Increased the drilling speed bonus given by Maud Pie to 100% (was 25%).
  • Core: The Nightmare Moon statue now emits a glow similar in colour to her magical aura. (1)
  • Core: Changed the colour of the glow emitted by the Daybreaker statue to match her magical aura.
  • Core: Screwball no longer reduces beauty in an area.
  • Core: Mudbriar no longer reduces beauty in an area.
  • Core: Quibble Pants no longer reduces beauty in an area.
  • Core: Zephyr Breeze no longer reduces beauty in an area.
  • Biotech: The renegade alicorn scenario now starts with 10 regular components to assist in early-game construction.
  • Biotech: The amount of chemfuel the renegade alicorn scenario starts with is now ten times the base amount of chemfuel, as defined in the mod options. So, for example, if you've set it so that converting materials requires 100 chemfuel, the scenario will start with 1000 units of it.
  • Biotech: The renegade alicorn scenario now starts with flak helmets.
  • Biotech: The renegade alicorn scenario now starts with a rainbow laser and three plasteel gladii.
    • 90 regular harmony lasers will also be provided if CE is enabled.
  • Odyssey: Fluttershy now increases fishing speed by 100% on top of her usual bonuses. (2)
  • Odyssey: Fluttershy now increases fishing yield by 100% on top of her usual bonuses. (2)
  1. Thanks to Siveen from the MLRP Steam Group for suggesting this change.
  2. This amount may change depending on what difficulty you are playing on.

Version 7.15.44

18 Jan 23:40

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IMPORTANT

I have moved around/changed/deleted a lot of files, so a complete reinstall is required.

CHANGELOG

  • Odyssey: Added Zipp Storm (+25% piloting ability).
  • Vanilla Achievements Expanded: Added an achievement to make a Zipp Storm plushie.
  • Vanilla Outposts Expanded - Additional Outposts: Added the ability to make poison joke and herbal cure kits at the field hospital.
    • Poison joke joints require a minimum of 4 total medicine skill, and you get 1 joint per point of total medical skill of pawns at the outpost.
    • Herbal cure kits require a minimum of 30 total medicine skill, and you get 0.5 kits per point of total medical skill of pawns at the outpost.
  • Mod Wide: Removed several redundant and/or empty files. This will probably have zero effect on load times, but at least things are a bit tidier now.
  • Core: Fixed pawns being unable to interact with Limestone Pie.
  • Core: Limestone Pie no longer reduces beauty in an area.
  • Core: Reduced the amount of work needed to uninstall Limestone Pie to 60 (was 1800). Moving her around will now be much quicker.
  • Royalty: The Empire is no longer using Diamond Dogs as mercenaries.
  • Ideology: Replaced the animal personhood meme used by the 'Disciples of Harmony' preset ideology with the female supremacy meme. If Humanoid Alien Races is enabled, it will also use the Xenophilia meme.
  • Biotech: Fixed the child-equippable Spoiled Rich plushie reducing toxic environment resistance instead of increasing it.
  • Anomaly: Reduced the amount of knowledge required to unlock Thingpone to 15 (was 25).
  • [K4G] RimWorld War 2: Factions added by this mod are no longer permanently hostile to the renegade alicorn faction. They will still be hostile when you load your saved game, but at least you'll be able to make peace with them now.
  • [SYR] Trait Value: Updated the patch for this mod to instead check for the continued version created by Mlie.
  • A RimWorld of Magic: Fixed items for this mod not being loaded properly.
  • Combat Extended: Fixed autopistol ammo not being provided for the Brony Community scenario.
  • Combat Extended: Fixed autopistol ammo not being provided for the Brony Xenotypes scenario.
  • Combat Extended: Fixed the recipe to make a rainbow laser not being the same as the non-CE recipe.
  • Device Standby: Fixed the Fabric Exchange trying to go into standby mode when it no longer uses power.
  • Dubs Bad Hygiene: Fixed items for this mod not being loaded if the Lite version was being used.
  • Higher Power: Researching advanced power now increases Screwball output by 25% (was 50%).
  • Irn Bru And Other Scottish Delights: NPC faction settlements now stock between 50 and 150 regular haggis.
  • Irn Bru And Other Scottish Delights: Reduced the amount of vegetarian haggis stocked by NPC faction settlements to 50-150 (was 150-300).
  • Irn Bru And Other Scottish Delights: Reduced the amount of deep-fried Mars® bars stocked by NPC faction settlements to 25-75 (was 100-150).
  • Irn Bru And Other Scottish Delights: Reduced the amount of Irn-Bru® stocked by NPC faction settlements to 50-150 (was 150-300).
  • Mechanoid Modifications: Removed all patches for this mod since it is no longer being updated.
  • RimPonk: Removed all patches for this mod since it is no longer being updated.
  • Single Use Grenades N'at: Updated wife thrower patch to work with the latest version of this mod.
    • Now costs 10 wood.
    • Made in batches of 10.
    • Has a stack limit of 10.
    • Has a fixed market value of 2 silver.
    • Mass reduced to 0.1 for ease of carrying.
    • Uses the GNAT Framework.
  • Vanilla Expanded Framework: The Big Macintosh patch now properly checks for the Bulk Carrier mod. If it is enabled, the VEF carrying capacity stat will be increased by 50. If it isn't enabled, the stat will be increased by 25 as usual.
  • Vanilla Expanded Framework: Fixed the carrying capacity bonus granted by the harmony chip not being altered properly.
  • Vanilla Gravship Expanded: Fixed the vacuum resistance reduction not being applied to the harmony chip.
  • Weeb Faction: The Weeb Army is no longer permanently hostile to the renegade alicorn faction.

Version 7.11.16

06 Dec 18:37

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  • Core: Added Limestone Pie.
    • She performs in the same way as a deep drill.
    • She does not require any power, and will be ignored by enemies.
    • However, she also costs twice as much to build as a regular deep drill, and can still cause insect infestations.
  • Core: Re-added the 'purchase human leather' recipe to the Fabric Exchange. Costs 450 silver.
  • Core: Added a button to the mod options window which will restore all settings to their default values.
  • Royalty: Added a new recipe to the Nightmare Moon statue which allows you to request harmony chips at a cost of 13300 silver.
  • Ponies of the Rim: Added a recipe to the Fabric Exchange which will allow you to purchase 100 pony fur for 480 silver.
  • Vanilla Gravship Expanded: Added a recipe to the Daybreaker statue which allows you to quickly refine 700 chemfuel into 350 astrofuel.
    • Does not require additional chemfuel.
    • Unlocked once basic gravtech is researched.
  • Vanilla Gravship Expanded: Added two new recipes to Nebula Veil's shop.
    • 100 astrofuel for 900 silver (1.5 times the market value).
    • 50 oxygen canisters for 320 silver (market value plus a 300 silver convenience fee).
  • Vanilla Gravship Expanded: Added a compact (1x1) version of the pony workbench for use in gravships.
    • Requires 30 steel, 1 component and 2 gravlite panels to build.
    • Can only be built on gravship substructure.
    • Unlike its larger counterpart, it will get a -50% penalty to work speed if not placed in a proper workshop.
  • Vanilla Achievements Expanded: Added an achievement to build Limestone Pie.
  • Vanilla Achievements Expanded: Added an achievement to build the compact pony workbench.
  • Core: Reduced the amount of silver carried by plushie traders to between 5000 and 10000 silver (was 10000-20000).
  • Core: Reduced the amount of textiles carried by plushie traders to between 100 and 300 (was 300-900).
  • Core: Researching Tree Hugger no longer requires you to research drug production first.
  • Core: Researching Statues of the Evil Sisters no longer requires you to research biofuel refining first. (1)
  • Core: Reduced the cost of researching Statues of the Evil Sisters to 500 (was 1500).
  • Core: Repositioned the recipe to exchange human leather for cloth at the Fabric Exchange. (2)
  • Royalty: Fixed missing recipe in letter sent after researching psychic items.
  • Biotech: Fixed incorrect job string when disposing of toxic waste at the Daybreaker statue.
  • Biotech: Fixed mechs being unable to do some bills added by this mod.
  • Anomaly: Repositioned the recipe to exchange dread leather for cloth at the Fabric Exchange. (2)
  • Odyssey: Renamed 'Nebula Veil's Space Shop' to simply 'Nebula Veil.'
  • Odyssey: The stonemason now carries a stock of 50 vacstone blocks.
  • Dubs Rimefeller: Fixed 'Could not find parent node named "DaybreakerRecipes_RegularChemfuel" for node "RecipeDef"' errors.
    • One was related to the 'convert silver to synthylene' recipe, and the other to the 'convert synthylene to silver' recipe.
    • Thanks to Kubric-khan for bringing these issues to my attention.
  • Ponies of the Rim: Repositioned the recipe to exchange pony fur for cloth at the Fabric Exchange. (2)
  • Vanilla Gravship Expanded: If this mod is enabled, the vacuum resistance granted by the Spoiled Rich plushie and the harmony chip will be halved.
  1. There are some Daybreaker recipes available from the start of a new game that don't even use chemfuel, so I felt that making you research biofuel refining to be able to perform them was a bit silly.
  2. It now appears at the top of the bill list, before the sale recipes.

Version 7.0.0

01 Oct 04:23

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IMPORTANT

I have moved around/changed/deleted a lot of files, so a complete reinstall is required.

CHANGELOG

  • Core: Added a proper options window.
    • Changing the amount of stuff needed to make plushies, toggling the texture of the Twilight Sparkle plushie, and toggling the Tree of Harmony setting all require a game restart in order to take effect. This is due to me having to use custom PatchOperations to make the actual changes.
    • With those few exceptions, the remaining settings are applied when you close the options window.
    • Some settings from XML Extensions have been removed or replaced with something else.
    • Thanks to Aelanna from the RimWorld Discord for putting me on the right track.
  • Core: Added the ability to configure whether or not the research tracker is enabled.
    • Letters are enabled by default.
    • Thanks to Siveen from the MLRP Discord for suggesting this change.
  • Core: Added the ability to configure the number of points you need to get to before Sunny Starscout will start sending raids.
    • Minimum is 1000.
    • Maximum is 10000.
    • Default is 5000.
    • Thanks again to Siveen for suggesting this change.
  • Biotech: Added child-equippable Cutie Mark Crusaders.
  • Biotech: Added a separate Rainbow Dash plushie that you can give to your fighting children. (1)
  • Core: Updated the list of names for NPC faction settlements with 101 new entries.
  • Core: The cutie pox has evolved, and is now infecting people entirely at random, though the chance appears to be higher in warmer biomes.
  • Core: You can now burn apparel at the Daybreaker statue.
  • Core: You can now burn drugs at the Daybreaker statue.
  • Core: You can now burn weapons at the Daybreaker statue.
  • Core: The research tracker no longer sends multiple letters whenever research unlocks recipes at more than one building.
  • Core: Changed the world map icon used by the player brony community and brony xenotype factions.
  • Core: Removed recipes for [Ry]Rimcraft Metals, as this mod has not been updated for 1.5 and above.
  • Core: Sweetie Bot turrets no longer have a negative beauty rating.
  • Core: Removed the ability to set the hit points of aggro turrets. (2)
  • Core: Making a rainbow laser now requires three advanced components instead of the Elements of Harmony. (3)
  • Core: Changed the description of the anti brony trait.
  • Royalty: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_Snowy' in any active mod or in base resources' error.
  • Royalty: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_ImmatureSnowy' in any active mod or in base resources' error.
  • Biotech: The shrewd negotiator ability should now work as intended. I observed a 17% reduction in prices during testing where I didn't before.
  • Anomaly: Converting bioferrite to silver and vice versa now uses three times the regular amount of chemfuel (was 5x).
  • Odyssey: Fixed purchasing 500 of each block from the Stone Exchange not giving you vacstone blocks.
  • Odyssey: The price of purchasing 100 vacstone blocks at the Stone Exchange has been increased to 1000 silver.
    • Marble has realised that it was much easier for people to buy the blocks from her instead of going into space for them.
    • Selling blocks back to her will still earn you the standard 200 silver.
  • Combat Extended: Patches for this mod will no longer be loaded in version 1.5 of RimWorld.
  • Combat Extended: Fixed 'Verse.PatchOperationReplace(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour"]/statBases"): Failed to find a node with the given xpath' error.
  • Combat Extended: Fixed 'Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour"]/apparel/bodyPartGroups"): Failed to find a node with the given xpath' error.
  • Combat Extended/Biotech: Fixed 'Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="PonyPlush_ShiningArmour_Child"]/apparel/bodyPartGroups"): Failed to find a node with the given xpath' error.
  • Combat Extended/Odyssey: Fixed magical ammunition obstructing Nebula Veil in the research window.
  • MedPod: MedPods are now prevented from curing the Cutie Pox.
  • MedPod: Fixed MedPods attempting to cure the hediff given by the Izzy Moonbow plushie.
  • Vanilla Achievements Expanded: Changed the texture of the 'Book Horse' achievement.
  • Vanilla Backgrounds Expanded: Changed the image used for the 'Sunny And Her Friends' background to one that includes Misty.
  • Vanilla Backgrounds Expanded: Changed the title of the 'Sunny And Her Friends' background to 'The Mane Six (G5)' to reflect the new image.
  1. This replaces the option which allowed you to configure whether or not the child Rainbow Dash plush had the same stats as the adult one.
  2. This made them a bit too overpowered, as you could give them thousands of hit points quite easily, making them hard for raiders to destroy.
  3. This replaces the option which allowed you to configure whether or not making the weapon required the Elements of Harmony.

Version 6.115.209

16 Aug 00:09

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  • Core: Added a new recipe to the Fabric Exchange which will allow you to buy 10 dye for 30 silver.
  • Odyssey: Added two new recipes to Tree Hugger which allow you to buy and sell psilocaps. Available once drug production is researched.
  • Odyssey: Added two new recipes to Daybreaker which allow you to convert silver to obsidian and back again.
  • Odyssey: Added a new recipe to Nebula Veil's Space shop lets you buy pilot assistants.
    • Unlocked once you research advanced gravtech.
    • Requires 8 Intellectual to acquire.
    • Costs 750 silver.
  • XML Extensions: Added a new setting which will give diamond dog, pegasus and unicorn xenotypes their drug dependencies back. Disabled by default.
  • Core: Fixed being unable to uninstall and move Miss Harshwhinny.
  • Core: Fixed selling recipes at the Stone Exchange showing as 'purchasing materials' while being performed.
  • Core: Fixed being unable to use Derpy Hooves transport pods.
  • Core: You can now add additional things to Derpy Hooves transport pods once loading has begun.
  • Core: Fixed Nurse Haywick not increasing medical tend quality and surgery success chance.
  • Core: You can now rotate the magic mirror.
  • Core: Reordered some recipes at the Daybreaker statue.
  • Biotech: Child-sized Starlight Glimmer plushies can now be equipped on babies.
  • Royalty: The harmony chip now provides +10% to vacuum resistance if the Odyssey DLC is enabled.
  • Biotech: The diamond dog xenotype is no longer genetically dependent on poison joke. (1)
  • Biotech: The pegasus xenotype is no longer genetically dependent on go-juice. (1)
  • Biotech: The unicorn xenotype is no longer genetically dependent on wake-up. (1)
  • Biotech: The child-sized Spoiled Rich plushie now provides +20% to vacuum resistance on top of her usual bonus.
  • Oddysey: The texture for Nebula Veil's Space Shop now remains the same regardless of which direction it is rotated.
  • Oddysey: The Spoiled Rich plushie now provides +10% to vacuum resistance on top of her usual bonus.
  • Dubs Rimatomics: Fixed content for this mod not being loaded in version 1.6 of the game.
  1. This change will only apply to newly spawned pawns of these xenotypes; you will need to use dev mode to reset any existing pawns you may have.

Version 6.108.193

14 Jul 17:43

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  • Odyssey: Added two new recipes to the Stone Exchange which allow you to buy and sell vacstone.
    • Vacstone has a market value of 2 silver, so 100 blocks will cost or gain you 200 silver.
    • Unlocked once you research advanced gravtech.
  • Ideology: Fixed 'Could not load Texture2D at 'Things/Plant/TreeAnima_Immature' in any active mod or in base resources' error.
  • Odyssey: Increased the price of 50 gravlite panels at Nebula's shop to 1320 silver (was 820). This includes the price of the 250 vacstone blocks you would normally have used to make them.
  • MendAndRecycle: Pony plushies can no longer be recycled using the 'recycle apparel' recipe. (1)
  • Ponies of the Rim: Fixed a bug which would cause your game to crash to desktop if encountered.
  • Ponies of the Rim: Fixed 'No RimWorld.FactionDef named Pony_PlayerExpedition found to give to VEF.Factions.StartingGoodwillByFaction (null with starting goodwill of 100)' error.
  • XML Extensions: Fixed 'MatFrom with null sourceTex' error. (2)
  • XML Extensions: Fixed 'EmitModSubclass called with null ModContentPack' error. (2)
  • XML Extensions: Fixed harmony tree patch incorrectly requiring the Ideology DLC.
  1. I noticed that plushies were being recycled the moment they were made, so this change aims to fix that issue.
  2. Thanks to Imranfish (XML Extensions dev) for pointing me towards fixing these issues.

Version 6.106.185

12 Jul 15:21

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  • Core: Added five new recipes to the Stone Exchange which allow you to sell excess stone blocks.
  • Ideology: Added a recipe to the Nightmare Moon statue to request 1000 units of raw fungus at a cost of 1200 silver.
  • Anomaly: Added a new recipe to the Fabric Exchange which will allow you to convert 100 dread leather into 233 cloth.
  • Anomaly: Added a new recipe to Thingpone which allows you to purchase a revenant vertebrae.
    • Unlocked once you research revenant invisibility.
    • Costs 2850 silver and 1425 twisted meat.
  • Odyssey: Added Nebula Veil's Space Shop.
    • Sells some DLC items in exchange for silver.
    • Requires 500 metals, 6 components, and 12 Construction to build.
    • Can be researched after completing basic gravtech.
    • Purchasing some items at this building will require your pawns to make use of their skills.
    • As always, purchasing items at this building is more expensive than acquiring them normally.
    • Nebula Veil is an original character, owned by me.
    • Nebula Veil artwork by Sweetpea-and-Friends: https://sweetpea-and-friends.carrd.co
  • Odyssey: Added 3 new recipes, all accessed via Nebula's shop.
    • Purchase 100 gravlite panels (820 silver and standard gravtech research).
    • Purchase shuttle engine (3500 silver, shuttles research and 12 Intellectual).
    • Purchase sentience catalyst (500 silver and 5 Social).
  • Odyssey: Added 6 new recipes to the Fabric Exchange.
    • Purchase mastodon leather (320 silver)
    • Purchase sealskin (420 silver)
    • Purchase thrumbomane (2100 silver)
    • Purchase mink fur (550 silver)
    • Purchase hippo leather (390 silver)
    • Purchase armadillo leather (340 silver)
  • Odyssey: Added the chance to find a unique Rainbow Laser.
  • Vanilla Achievements Expanded/Biotech: Added a new achievement.
  • Vanilla Achievements Expanded/Odyssey: Added a new achievement.
  • Core: Fixed the stonemason not buying stone blocks.
  • Core: Increased the silver cost of requesting some items from the Nightmare Moon statue.
    • Bionic eye: 1550 silver (was 1300)
    • Bionic arm: 1550 silver (was 1300)
    • Bionic leg: 1550 silver (was 1300)
    • Bionic spine: 1550 silver (was 1300)
    • Bionic heart: 1550 silver (was 1300)
    • Bionic stomach: 1180 silver (was 1000)
    • Bionic ear: 1180 silver (was 1000)
    • Bionic tongue: 1180 silver (was 1000)
    • Bionic jaw: 1550 silver (was 750)
  • Core: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them. (1)
  • Core: Reduced the amount of gold needed for requesting archotech limbs to 250 (was 500). (2)
  • Core: Requesting archotech limbs from Nightmare Moon now requires you to provide plasteel and advanced components instead of bionic limbs. (2)
  • Core: Reduced the cost of researching plushie recycling to 500 (was 3000).
  • Core: Reduced the tech level of the plushie recycling research to Neolithic (was Medieval).
  • Core: Researching how to build Tree Hugger now only requires you to research drug production.
  • Core: Reduced the amount of work needed to build the Stone Exchange to 720 (was 7200).
  • Core: Fixed letters related to new Tree Hugger recipes incorrectly mentioning the Nightmare Moon statue.
  • Core: Making beer at the Daybreaker statue now uses half the regular amount of chemfuel (25, unless you've changed it in XML Extensions).
  • Core: The texture for Screwball now remains the same regardless of which direction it is rotated.
  • Ideology: Fixed the Elements of Harmony not increasing pruning speed.
  • Biotech: Fixed 'XML error: Duplicate XML node name Fertility in this XML block: (massive wall of text)' error.
  • Biotech: Fixed being unable to request a control sublink (standard) from the Nightmare Moon statue after researching standard mechtech.
  • Anomaly: Inhumanised pawns no longer care about friendship and magic.
    • Thoughts related to the cutie pox, plushies and the party cannon no longer give mood buffs to inhumanised pawns.
    • Inhumanised anti bronies no longer complain about carrying plushies.
    • Inhumanised anti bronies no longer complain about having a harmony chip installed.
    • Inhumanised anti bronies no longer complain about being a pony xenotype.
  • Dubs Bad Hygiene: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them.
  • Ponies of the Rim: Anti bronies now have a -40 opinion of ponies (was -120). (3)
  • Ponies of the Rim: Anti bronies now have a -40 opinion of ponyx (was -120). (3)
  • Ponies of the Rim: Anti bronies no longer consider ponies and ponyx to be physically appealing.
  • Ponies of the Rim: Fixed anti bronies not having a negative opinion of ponyx.
  • Ponies of the Rim: Fixed bronies not having a positive opinion of ponyx.
  • Ponies of the Rim: Requesting bionics from Nightmare Moon now requires you to provide the plasteel and advanced components normally used to make them.
  • Ponies of the Rim: Thoughts related to eating pony meat no longer apply to inhumanised pawns.
  • Ponies of the Rim: Thoughts related to wearing pony fur apparel no longer apply to inhumanised pawns.
  • Ponies of the Rim: Thoughts related to ponies no longer apply to inhumanised pawns. (Yes, that includes anti bronies hating them.)
  • Vanilla Expanded Framework: Fixed 'Exception loading def from file MLP_Faction_NPC.xml: System.ArgumentException: Could not find type named VFECore.FactionDefExtension... etc' error (only appeared in 1.6).
  1. This change was made to bring bionic limb requests in line with mechanitor items, which you also need to provide the other materials for.
  2. This change makes it much faster to request archotech limbs, as you only need to provide the materials needed to make the bionic limbs you would normally have offered before. For example, requesting an archotech leg now costs 2800 silver, 75 plasteel, 20 advanced components, and 250 gold.
  3. It was far too easy to make anti bronies happy by killing ponies, so this change should nerf their mood bonuses.

Version 6.85.147

11 Jun 23:21

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IMPORTANT

A fresh install of the mod is required in order to prevent any issues. Ensure that you delete the 'MyLittleRimPony' folder from your Mods directory before copying this new version!

CHANGELOG

  • Core: Added minor support for the upcoming RimWorld 1.6 update.
    • Please be advised that not all of the mod patches have been tested, so things might explode.
    • If anything does happen to explode, please contact me via the MLRP Discord server.
  • Rimatomics: Added Littlepip.
  • Rimatomics: Added 9 new recipes, all of which are accessed at Littlepip.
    • Due to how Rimatomics handles research, all of these recipes will be available from the start of a new game.
    • Items purchased at this building are twice as expensive than acquiring them normally.
    • Purchase 250 turbine blades (710 silver)
    • Purchase 100 uranium pellets (400 silver)
    • Purchase 10 plutonium (1200 silver)
    • Purchase 100 depleted uranium pellets (1600 silver)
    • Purchase 1 fuel rods (2000 silver)
    • Purchase 1 fuel rods MOX (4000 silver)
    • Purchase 1 rocket engine (80 silver)
    • Purchase 1 missile fuselage (80 silver)
    • Purchase 1 fission warhead (28800 silver)
  • Rimefeller: Added 2 new recipes to the Daybreaker statue.
    • Convert 1000 silver to 500 synthylene
    • Convert 500 synthylene to 1000 silver
  • Rimefeller: Added a new recipe to the Fabric Exchange which allows you to purchase 100 synthamide for 1000 silver (25% above market value).
  • Vanilla Achievements Expanded: Added an achievement to build Littlepip.
  • XML Extensions: Added the ability to configure how much stuff is needed to build Tree Hugger.
    • Minimum is 100.
    • Maximum is 1000.
    • Default is 200.
  • Core: Fixed 'Failed to find RimWorld.ThoughtDef named MLRP_HarmonyChipInstalledAntiBrony. There are (x) defs of this type loaded.' error seen when Royalty wasn't enabled. Thanks to Shizuka_Na_Ikaku from the MLRP Discord for bringing this to my attention.
  • Core: Fixed fanfiction clipping through bookshelves. Thanks to Siveen from the MLRP Discord for bringing this to my attention.
  • Core: Fixed 'Exception while recalculating thought state for pawn : System.NullReferenceException: Object reference not set to an instance of an object' error spam seen when the Royalty DLC wasn't enabled. Thanks again to Shizuka_Na_Ikaku for bringing this to my attention.
  • Core: Fixed a typo in the herbal cure kit description.
  • Core: Fixed letter not being sent when researching gunsmithing.
  • Core: Fixed letter not being sent when researching rainbow laser.
  • Core: Fixed Spoiled Rich decreasing toxic environment resistance instead of increasing it.
  • Core: The Stone Exchange no longer requires electricity to function, to make things fairer for early game tribal colonies.
  • Core: The Fabric Exchange no longer requires electricity to function, to make things fairer for early game tribal colonies.
  • Core: Building the Fabric Exchange no longer requires you to research complex clothing first.
  • Royalty: Fixed the patch which allowed the Empire to use NPC faction pawns as mercenaries not working properly.
  • Royalty: Fixed the alert for an anti brony with a harmony chip displaying incorrectly. Thanks to Aelanna from the RimWorld Discord for helping.
  • Royalty: Fixed the harmony chip decreasing toxic environment resistance instead of increasing it.
  • Biotech: Fixed a patch which was trying to give two fertility bonuses to the harmony chip.
  • Biotech: Fixed the patch which allowed the Empire to use Diamond Dog faction pawns as mercenaries not working properly.
  • Biotech: Converted the Sweetie Bot mechanoid call sound to .ogg format.
  • Biotech: Converted the Sweetie Bot mechanoid wound sound to .ogg format.
  • Biotech: Converted the Sweetie Bot mechanoid death sound to .ogg format.
  • Biotech: Fixed 'Patch operation Verse.PatchOperationAdd(Defs/HediffDef[defName="MLRP_HarmonyChipInstalled"]/stages/li/statOffsets) failed' error seen when you didn't have the Royalty DLC enabled. Thanks again to Shizuka_Na_Ikaku for bringing this to my attention.
  • Hooligan Faction: Drug dealers no longer have abundant stocks of the Heart's Desire flower.
  • Rim War: The Diamond Dog faction now creates new settlements.
  • XML Extensions: Fixed 'Patch operation Verse.PatchOperationSequence(count=45, lastFailedOperation=XmlExtensions.OptionalPatch) failed' error seen when you didn't have Vanilla Achievements Expanded enabled. Thanks again to Siveen for bringing this to my attention.

Version 6.69.125

29 Apr 15:30

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  • Core: Added two new recipe to the Daybreaker statue.
    • Convert 10000 silver into 1000 gold
    • Convert 1000 gold into 10000 silver
    • Both of these recipes use five times the regular amount of chemfuel.
  • Core: Miss Harshwhinny can now be refueled using chemfuel.
  • Royalty: The market value of the harmony chip is now calculated by the game.
  • Royalty: Increased the steel cost of making a harmony chip to 500 (was 350).
  • Royalty: Increased the plasteel cost of making a harmony chip to 500 (was 350).
  • Royalty: Increased the uranium cost of making a harmony chip to 500 (was 350).
  • A RimWorld of Magic: Removed brony trait conflict patches.

Version 6.67.119

25 Feb 22:07

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  • Core: Added Heart's Desire.
    • This flower is very hard to find, usually only being offered by exotic goods traders.
    • However, when ingested, it is a guaranteed cure for the Cutie Pox.
    • As a result, it is very expensive to acquire, costing 15,000 silver.
  • Core: Added Tree Hugger.
    • Allows you to convert drugs into silver, and vice versa.
    • Unlocked after completing some quick research, once you finish researching all of the drug production techs.
    • Built using 200 stuff.
    • Requires 150W of power (reduced once magical power efficiency is researched).
    • Recipes can be performed by any colonist, as they count as Basic tasks.
    • Depending on difficulty and storyteller, converting drugs to silver may actually be profitable.
    • Drugs are sold to Tree Hugger in batches of 100.
    • Drugs are bought from Tree Hugger in batches of 10.
  • Added 20 new recipes, all available at Tree Hugger.
    • Convert poison joke to silver and back again.
    • Convert smokeleaf to silver and back again.
    • Convert flake to silver and back again.
    • Convert yayo to silver and back again.
    • Convert wake-up to silver and back again.
    • Convert penoxycyline to silver and back again.
    • Convert go-juice to silver and back again.
    • Convert psychite tea to silver and back again.
    • Convert ambrosia to silver and back again.
    • Convert beer to silver and back again.
  • Vanilla Achievements Expanded: Added achievement to build Tree Hugger.
  • Core: Herbal cure kits no longer attempt to cure the Cutie Pox.
  • Core: Herbal cure kits now cure animal flu, and also have a chance to cure animal plague.
  • Core: Since Vanilla Expanded Framework apparently makes changes to carrying capacity, the Big Macintosh plushie has been patched accordingly.
  • Core: Fixed the research tracker not informing you that the Daybreaker recipe to make 100 smokeleaf joints had been unlocked.
  • Core: The following recipes are now performed at Tree Hugger instead of the Nightmare Moon statue.
    • Request luciferium
    • Request 100 neutroamine
  • Core: Fixed pawns who appreciate darklight thinking that darklight Discord lamps are giving off indoor light.
  • Core: Increased max hitpoints of the magic mirror to 2000 (was 500). Any that you've already built will need to be repaired. (1)
  • Combat Extended: Cutie Pox now improves reloading speed by 2%.
  1. I felt that 500HP was far too low, especially given the amount of materials needed to build them.