fix: do not mute track on camera flip#1671
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santhoshvai merged 7 commits intomainfrom Feb 5, 2025
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myandrienko
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Feb 4, 2025
| // web mobile | ||
| this.state.setDirection(direction); | ||
| // Providing both device id and direction doesn't work, so we deselect the device | ||
| this.state.setDevice(undefined); |
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I think this should go outside of this if.
| videoTrack._switchCamera(); | ||
| } else { | ||
| const constraints = { | ||
| facingMode: direction === 'front' ? 'user' : 'environment', |
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Should we add ...this.constraints here? Otherwise we lose target resolution constraint.
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for RN it is unnecessary, the native lib stores the old resoltion constriants..
myandrienko
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Feb 4, 2025
| }; | ||
| videoTrack.applyConstraints(constraints); | ||
| } | ||
| this.state.setDirection(direction); |
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Since setMediaStream is not called in this case, there's a slight change of behavior: deviceId is not set to an actual deviceId from track settings. I don't know if it's important for RN though.
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it is not necessary for RN, the change of camera deviceId happens under the hood, it just takes index values internally
myandrienko
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Feb 5, 2025
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Goal
This change avoids sending mute to SFU when camera is flipped -- this makes flip faster
React Native
The avatar image wont be shown at all, as track is flipped internally
Untitled.mov
React - web mobile
We stop previous track. do not send mute signal to SFU now. We momentarily see the avatar.
screen-20250204-114443.mp4