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Releases: Gibberlings3/iwdification

Version 11

12 Jul 14:29

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"If I had ever heard of it, it would have been what I had always dreamed of."

  • Seven Eyes is really fixed this time

Version 10

08 Jul 16:48

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"Sometimes you meet a guy and think he's a pig, but later on, you find out he actually has a really good body."

  • From the Arcane Spell Pack, Seven Eyes worked defensively but expending the eyes offensively would cast the wrong spell
  • Increase Spear Damage was not accounting for the double/quadruple damage from Project Javelin's Evergreen Lance

Version 9

27 Jun 01:38

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I don't know, I've had cow.

  • Updated Polish translation from Patricida
  • Updated Chinese translation from Lzw104522773

Version 8

11 Jun 19:33

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"I used to be too cute, but then I had cuteness reduction surgery here and here."

  • Added new component: Increase Spear Damage
  • A new Polish translation from Patricida
  • In an attempt to make component names less cumbersome, the IWD Class Updates: (Class): Name components have been reformatted to (Class) Class Update: Name, e.g. IWD Class Updates: Ranger: Tracking [Lava] changes to Ranger Class Update: Tracking [Lava]
  • Some updates for Ranger Class Update: Tracking [Lava]:
    • Added some compatibility code for Divine Remix's Heartwarder kit, which also gets ranger tracking as an HLA
    • Fixed a bug where the installer would present the wrong names for the various Tracking subcomponents
    • Fixed a bug where the default tracking message on BG2EE was incorrect
  • Basic Two-Handed Axes will now break due to the Iron Crisis in the BG part of the game. Also touched up some formatting issues in the regular and upgraded Battle Standard axes
    - Thief Class Update: Evasion will now provide better feedback if something was dodged with evasion
  • Some fixes for the Divine Spell Pack
    • Adding Energy Drain will now also update the arcane version, namely, it won't work on undead or extraplanars like the divine version
    • Joinable NPCs should no longer get duplicate spells, specifically Physical Mirror, Cause Critical or Serious Wounds
  • Bard Class Update: Add IWD Bard Songs was overwriting the bard kit descriptions on oBG2
  • The Arcane Spell Pack updates the Wand of Monster Summoning to better match the new Monster Summoning spells. The wand was summoning 12 monsters on a single charge, instead of the correct six, if the summoning cap was removed
  • Paladin Class Update: Use IWD Spell Progression and Ranger Class Update: Use IWD Spell Progression lower the level where these classes get their first spell; however their caster levels are still pegged to when they used to get their first spell. Their caster levels are now adjusted to match.
  • Internally the components shared with Tweaks Anthology are now more tightly linked for easier maintenance

Version 7

27 Jan 12:59

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"Aye Aye Captain, I mean only one eye, I mean yes sir, um, ma'am."

  • The IWD Class Updates: Ranger: Tracking [Lava] changes can now be applied to all rangers or limited to un-kitted rangers
  • Fixed a bug with the IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression component where it would fail to install if the player had a placeholder entry for an ability table in the master kit list
  • Fixed an install issue with Randomized Enemy Equipment

Version 6

15 Jan 15:55

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"This is why you never see a poor person with millions of dollars."

  • Added new component IWD Class Updates: Ranger: Tracking [Lava]
  • Added Russian translation; thanks Arkie!
  • Paladin's Smite Evil wasn't playing its sound due to a missing file
  • Updated portrait icons on oBG2 weren't aligned in the UI correctly
  • Fixed oBG2 bug with the spell type of the new bard songs
  • Evasion can now be applied to all thieves and kits or only non-kitted thieves
  • Fixed a conflict where IWD_EET was installing its own version of a projectile that was causing the arcane spell component to not install
  • Spell fixes:
    • On oBG2, Snilloc's Snowball Swarm was missing its sound
    • Acid Storm in oBG2 was missing its sound due to a typo
    • Trolls summoned in oBG2 had some leftover death-revive sequencing, which has been deleted (summoned trolls should just die and don't need fire/acid)
    • The number of clouds generated by Cloudburst has been reduced on oBG2
    • Other EE fixes from the updated library (primarily from SCS v35+)

Version 5

21 Jul 21:42

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"Wow! Sporty go-cart, Leela! So hip and sexy. Not like you at all."

  • French translation, courtesy of mickabouille
  • IWDification now includes a configuration option in iwdification/iwdspells/iwdspells.ini that allows the player to override IWD spells added by other mods. By default, IWDification will not override IWD spells added by other mods; this ini allows the user to force IWDification to use its version of spells even if they were previously added by other mods.
  • IWDification installs IWD spells in two phases: first it installs a spell, then does some 'postproduction' changes (e.g. accounting for BG2 resources not present in IWD, cosmetic changes to match BG2 aesthetics, &c.). These postproduction changes now explicitly check that a given spell was added by IWDification and not a different mod, as this could potentially generate warnings or prevent installation.
  • Resolved a small incompatibility with the multiclass kit mod
  • In general, IWD included tieflings as extra- or outer-planar creatures in terms of spell effects. We've decided to make the choice to treat tieflings as prime material in origin as this matches better with the game lore.
  • Due to a typo, paladins would play a random string in the feedback window when they received their immunity to fear
  • Spell fixes:
    • Spiritual Wrath was not playing a cosmetic visual due to a typo
    • Song of Kaudies was supposed to protect against Demilich Howl, Moon Dog Howl, and War Cry, but was doing so by trying to copy an effect which may not be present on all games
    • Skeletons created by Soul Eater were supposed to have a randomized melee weapon, but the script was targeting the wrong resource
    • Monster Summoning I could cause crashes if certain animations weren't defined
  • Spell fixes that only apply to oBG2:
    • Animal Rage wasn't working
    • Blood Rage no longer affects enemies, per its description
    • Cloud spells could fail if a needed action (added in ToB) wasn't present, so the mod now adds it explicitly
    • Whirlwind could hit more than once per round
    • Wither isn't supposed to affect golems, undead, or extraplanar creature but this wasn't working due to a missing file
    • Several summoning spells were summoning the wrong HD of creatures when cast at the minimum level

Version 4

10 May 20:11

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"Aye Aye Captain, I mean only one eye, I mean yes sir, um, ma'am."

  • IWD Class Updates: Thief: Evasion was not clearing out the maximum levels for its new effects, meaning it was not working as intended (or at all) in many cases.

Version 3

10 May 13:29

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"Whenever I get lonely, I can look over my shoulder at this disfiguring scar and think of you."

  • Added Spanish translation, courtesy of Gorlod
  • Added IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds component
  • In the Randomized Enemy Equipment, the High Quality Mace was being built from a base flail, and the HQ Flail from a mace. While the HQ weapons would not break, they could still generate broken weapons in the wielder's inventory.
  • Fixed a bug with Randomized Enemy Equipment where creatures could generate multiple copies of their newly-randomized equipment (notably the hobgoblins at the FAI could have multiple copies of their weapons)
  • The kit/class text descriptions for IWD Class Updates: Paladin: IWD Abilities and Skills was correctly adding the new abilities, but was also leaving the outdated text instead of replacing it
  • Resolved a possible conflict between Spell Revisions and IWD Class Updates: Paladin: IWD Abilities and Skills; specifically, IWDification was not correctly updating the duration for the paladin's Protection From Evil ability.
  • Fixes for the Arcane and Divine Spell Packs:
    • Various arcane scrolls were either not being added or only one scroll was being added, specifically: Conjure Water Elemental; Demi-Shadow Monsters; Emotion, Courage; Emotion, Fear; Monster Summoning VI; and Suffocate.
    • Entropy Shield had an offcenter visual effect for casting, which has been fixed
    • Mind Blank correctly blocked petrification effects, but was not blocking the 'Petrification' feedback in the combat log due to a typo
    • Fixed a bug with Expanded Portrait Icons where it would misalign all of the portrait icons
    • Fixed a bug where the Beast Claw icon was offcenter for oBG2 games
    • (Great) Shout and Smashing Waves had a cosmetic bug of duplicate projectile animations on oBG2
    • Fixed bug where spell scrolls added by the spell components were lacking a description image

Version 2

09 Mar 14:50

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"Spirit! Kif, that's the pony I always wanted but my parents said I had too many ponies already."

  • The Use IWD Damage Animations component was not documented in the readme
  • Fixed a bug where some of the new portrait icons added in the spell components were not showing up properly on portraits
  • Lance of Disruption was not working on EE games due to an error in its projectile