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README.md

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# Pure Hololens 2 Hands
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If you're new to developing for the Hololens 2, you should start with the fabulous [MRTK](https://github.com/Microsoft/MixedRealityToolkit-Unity). However, MRTK (which includes over 60,000 lines of code) feels like extreme overkill if all you really want is some hands.
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This project contains 2 files of code, and and three prefabs. "Hands.cs" gets the raw joint data, and maps it to "HandProxyJoint" objects, which are a bunch of transforms available in the scene. My goal was to make this as simple as possible. There's intentinally not even a "show/hide proxies" toggle.
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The hands only work in Unity2018.4 with the platform set to Universal Windows Platform. You can see your hand joints working on builds on a Hololens 2 device, or in the editor through the XR -> Holographic Emulation -> Remote To Device system (which is the system I adore and highly recommend.)

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