Show required energy in Quantum controller when out of power#2707
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ALongStringOfNumbers merged 4 commits intomasterfrom Jan 30, 2025
Merged
Show required energy in Quantum controller when out of power#2707ALongStringOfNumbers merged 4 commits intomasterfrom
ALongStringOfNumbers merged 4 commits intomasterfrom
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M-W-K
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| import gregtech.integration.hwyla.provider.ActiveTransformerDataProvider; | ||
| import gregtech.integration.hwyla.provider.BatteryBufferDataProvider; | ||
| import gregtech.integration.hwyla.provider.BlockOreDataProvider; | ||
| import gregtech.integration.hwyla.provider.ControllableDataProvider; | ||
| import gregtech.integration.hwyla.provider.ConverterDataProvider; | ||
| import gregtech.integration.hwyla.provider.DiodeDataProvider; | ||
| import gregtech.integration.hwyla.provider.ElectricContainerDataProvider; | ||
| import gregtech.integration.hwyla.provider.LampDataProvider; | ||
| import gregtech.integration.hwyla.provider.MaintenanceDataProvider; | ||
| import gregtech.integration.hwyla.provider.MultiRecipeMapDataProvider; | ||
| import gregtech.integration.hwyla.provider.MultiblockDataProvider; | ||
| import gregtech.integration.hwyla.provider.PrimitivePumpDataProvider; | ||
| import gregtech.integration.hwyla.provider.QuantumStorageProvider; | ||
| import gregtech.integration.hwyla.provider.RecipeLogicDataProvider; | ||
| import gregtech.integration.hwyla.provider.SteamBoilerDataProvider; | ||
| import gregtech.integration.hwyla.provider.TransformerDataProvider; | ||
| import gregtech.integration.hwyla.provider.WorkableDataProvider; |
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This is purely an import formatting thing, but provider.* seems a lot better than listing out basically every class in that package.
Zorbatron
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Jan 30, 2025
MrKono
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Apr 27, 2025
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What
Changes the TOP Quantum Controller info to show the required amount of power when the controller is unpowered. So that the player can know which kind of energy hatches they have to use at a minimum
Outcome
Changes the TOP Quantum Controller info to show the required amount of power when the controller is unpowered. So that the player can know which kind of energy hatches they have to use at a minimum