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Place ore prospector waypoints at vein height #2726
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src/main/java/gregtech/common/gui/widget/prospector/widget/WidgetProspectingMap.java
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src/main/java/gregtech/common/gui/widget/prospector/widget/WidgetProspectingMap.java
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src/main/java/gregtech/common/gui/widget/prospector/widget/WidgetProspectingMap.java
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src/main/java/gregtech/common/gui/widget/prospector/widget/WidgetProspectingMap.java
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ALongStringOfNumbers
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Mar 7, 2025
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Thanks for the PR
MCTian-mi
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Nov 22, 2025
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What
Change ore prospector behavior to place waypoints at the average height of the hovered ores instead of at the surface. Also adds the height to the tooltip, might be too cluttered?
Implementation Details
The height of each ore in the prospecting packet is averaged and stored in a map entry per oredict, then the currently hovered ores are averaged again and stored in a member which later gets used when adding the waypoint. I mostly copied the way oreInfo and hoveredNames was done. Height is already given in the keys of the packet, so there should be no performance impact.
Outcome
When the player adds a waypoint, it gets placed directly at the height of the vein. Less tedious than having to look it up in jei or blindly mining up or down.
Additional Information
Potential Compatibility Issues
Not much, all changes are isolated to WidgetProspectingMap. If no ores are found it defaults to the surface, so fluid prospector behavior is unchanged.