Fix saving/loading of the machine owner UUID to NBT #2783
Merged
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What
Fixes the saving and loading of the stored player UUID to track a machine's owner.
The problem was that when setting the UUID it used
setUniqueId("key", uuid)which sets "(key)Most" and "(key)Least" to store the two longs that make up the UUID, but when checking if the NBT tag had a stored UUID, it only checked if it had a tag with the key "key", which it never would.Implementation Details
Saves the owner to a compound tag "Owner" and check/get that instead.
Outcome
Machines don't lose their owner on world reloads.
Potential Compatibility Issues
N/A