Fix Alfheim lighting engine ram usage workaround with Alfheim 1.6 #2838
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What
Fixes JEI not loading when Alfheim version 1.6 is loaded due to our method of forcing its lighting engine to not be used in our dummy worlds.
Implementation Details
Alfheim 1.6 changes the lighting engine to be lazy-loaded (using a Lombok annotation for some reason), which causes an NPE if we simply set the lighting engine to
null. This PR overrides the Lombok-generated getter to always return null, avoiding the issue, and keeps the old method of simply setting it to null around to keep compat with Alfheim <= 1.5.Outcome
JEI works when recent versions of Alfheim are installed.
Fixes #2775, supersedes #2837 and #2833
Potential Compatibility Issues
None, hopefully