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Redirects Block#getSoundType(IBlockState, World, BlockPos, Entity) to base MTE class, allowing to give mte non-metal sound types.

Also this gives wooden/stone sound types to existing mtes in gregtech.

@MCTian-mi MCTian-mi requested a review from a team as a code owner August 20, 2025 08:36
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fixes SymmetricDevs/Supersymmetry#1187

@Zorbatron Zorbatron added the type: feature New feature or request label Aug 20, 2025
MeowmelMuku added a commit to GTQT/GregTech that referenced this pull request Aug 21, 2025
- 实现量子箱的物品耐久条渲染
- 添加背包模块的混入类(使林业背包支持粗矿)
- 合并PR:GregTechCEu#2853
- 合并PR:GregTechCEu#2853
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Could you also apply this PR to our Variant Blocks, for consistency?

IE, Coke Oven Bricks get the same sound type as the coke oven MTE

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Ok I give up on assigning custom sounds to material blocks for now
it's a bit of mess since there pretty much isn't any clean way deciding sound type automatically, or w/o manually assigning them to all the existing materials

If I would like to do that it would be in another pr, ig

@ALongStringOfNumbers ALongStringOfNumbers merged commit ff6de03 into GregTechCEu:master Sep 1, 2025
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3 participants