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Revert "Fix VMFConfig not loaded on project startup"#51

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H2xDev merged 1 commit intomasterfrom
revert-50-no-autoload
Sep 1, 2025
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Revert "Fix VMFConfig not loaded on project startup"#51
H2xDev merged 1 commit intomasterfrom
revert-50-no-autoload

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@H2xDev H2xDev commented Sep 1, 2025

Reverts #50

@H2xDev H2xDev merged commit 702f1e6 into master Sep 1, 2025
@H2xDev H2xDev deleted the revert-50-no-autoload branch October 3, 2025 12:40
jamop4 pushed a commit to jamop4/GodotVMF-wildcard-support that referenced this pull request Oct 4, 2025
H2xDev added a commit that referenced this pull request Oct 4, 2025
* Revert "Fix VMFConfig not loaded on project startup (#50)" (#51)

This reverts commit d57b167.

* Patch v2.1.12 (#52)

* Inherit instantiated scenes properly to save disk space (#48)

* Do not use text resources for import save extensions (#49)

* Fix VMFConfig not loaded on project startup (#53)

* Patch v2.1.12

---------

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

* updated valveionode

includes wildcard support

* modified to use vmfentitynode instead of valveionode

---------

Co-authored-by: Radik <h2xdeveloper@gmail.com>
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
H2xDev added a commit that referenced this pull request Oct 15, 2025
* Inherit instantiated scenes properly to save disk space (#48)

* Do not use text resources for import save extensions (#49)

* Fix VMFConfig not loaded on project startup (#53)

* Patch v2.1.12

* Refactor: Decompose scripts, add VMFStructure and its internal structure classes (#62)

* Refactor: Decompose scripts, add VMFStructure and its internal structure classes

* Entities: Move light entities into the plugin's entities folder
Also removed everything except the plugins itselfs

* Remove editorconfig

* Rename ValveIONode to VMFEntity

* Fix vertices calculation via plane intersections

* VMF: Remove unnecessary faces during import

* QoL: Add ability to convert tres materials into VMT and textures to VTF (#58)

* QoL: Add ability to convert tres materials into VMT and textures to VTF

* VMT: Add texturefilter field support

* Add vmf.config options in the project settings (#54)

* Add wildcard support for targetnames (#57)

* Revert "Fix VMFConfig not loaded on project startup (#50)" (#51)

This reverts commit d57b167.

* Patch v2.1.12 (#52)

* Inherit instantiated scenes properly to save disk space (#48)

* Do not use text resources for import save extensions (#49)

* Fix VMFConfig not loaded on project startup (#53)

* Patch v2.1.12

---------

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

* updated valveionode

includes wildcard support

* modified to use vmfentitynode instead of valveionode

---------

Co-authored-by: Radik <h2xdeveloper@gmail.com>
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

* Readme: Add contributors section (#63)

* Add runtime controller

* Add runtime controller (#64)

* Fix vmf_entity_node logic

* Update script_templates

* VMF Config: Change navigation mesh preset and fallback material type in the project settings

---------

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: jamop4 <140369333+jamop4@users.noreply.github.com>
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