Optimize Salsa20 vector initialization with SSE4.1 Blend instructions #102
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Replaces scalar element extraction in vector initialization with SIMD Shuffle+Blend operations when SSE4.1 is available, falling back to SSE2 on older systems.
Changes
InitializeSalsaVectors: Consolidates vector initialization logic using Blend operations for SSE4.1 systems, with SSE2 fallback viaVector128.CreateSalsaRound,UpdateKeyStream, andSalsaCore64now use helper functions instead of inline element extractionImplementation
Before:
After (SSE4.1 path):
After (SSE2 fallback):
Pattern applied to x0, x1, x2, x3 in
SalsaRound,UpdateKeyStream, andSalsaCore64.Status
Note:
SalsaCore128optimization was not completed due to complexity with counter increment handling across parallel blocks. It continues to use the scalarVector256.Createapproach. Future work can implement AVX2-based optimization similar toSalsaCore512pattern usingAvx2.UnpackLow,Avx2.UnpackHigh, andAvx2.PermuteVar8x32.Original prompt
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