WIP: Load almost all game code as src/engine to avoid 1 MB game code segment limit + Add Libdragon IPL3 as an option #23
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Also zeroes out all game code bss (src/engine and src/game) for consistency, as the original game zeroes out src/game, but nothing in engine bss for some reason.
This also adds Libdragon's IPL3 "compat" build, which allows for faster boot times by removing the engine segment and DMA'ing the entirety of the main and engine segments directly at boot.
Only things left to do here is rename src/game to src/boot, and src/engine to src/game, and run a few stress tests on console.