I am a Game & Software Developer specializing in C#, C++, and .NET, with a strong focus on critically useful tools and systems with a bit more of creative technology. Currently, I am expanding my expertise in Rust and Python through visual tools and AI-driven projects.
Beyond my professional role as a Software Developer—where I build everything from cloud-based backup solutions to multi-tenant ERP systems, I am a Unity Instructor on weekends, teaching fundamental coding, modern gameplay architecture and production workflows.
- Full-Stack & DevOps: I manage the entire lifecycle of my projects, from initial architecture to final deployment. I maintain a private server environment orchestrated with Docker, currently managing 4 live production environments. My workflow involves custom deployment scripts to ensure seamless CI/CD.
- AI & Intelligent Systems: Developing agentic applications and generative tools. I tend to improve currently available agentic workflows into academic research (Magnolia), procedural game asset generation (LoomAI) and currently tuning an SQL agent for future use (SQLize).
- Web & Desktop: Specialized in building performant web interfaces with Blazor (MudBlazor or Devexpress) and sophisticated cross-platform desktop applications using Avalonia.
- Game Tech: Deeply experienced in Unity, with active R&D in Godot and low-level graphics (Vulkan/OpenGL) to build proprietary engine tools.
- Additional info can be found on my Portfolio.
- LoomAI: AI-powered game asset generation platform.
- Magnolia: Scholar AI Agent designed for academic research automation.
- SQLize: A modular SQL agent for natural language database interaction.
- Fuzz: Experimental AI playground for generative testing.
- Major Contribution: Milord (Steam) - Milord is a Kingdom Management RPG with city-building mechanics. Immerse yourself in a world where your decisions shape your fiefdom's destiny.
- Featured: R9! (Itch.io) • Space Outpost (Godot) • ArenaZ • Marvin (2D RPG) • Fatal-X • Unity Cooking Game.
- Instructional (Unity): Tetris • Asteroids • Space Invaders • Snake • Pacman • 2048 • Flappy Bird • Frogger.
- Game Tools: Procedural Dungeon Generation • Procedural Terrain Generation • NPC AI Behaviour Tree • NPC AI programming
- Umbra: Shader Node Editor built with Rust (Ongoing).
- OliveCAD: An AutoCAD variant in Rust (Ongoing).
- OpenGL & Rust Renderer: Custom graphics implementations.
- Songify Ecosystem: Cross-platform music streaming (Avalonia, Blazor, Mudblazor).
- Neypa Ecosystem: Cloud backup, desktop tools (WPF), and mobile infrastructure (Blazor, Devexpress, WPF).
- FatalixSoft: Project Display, forum, blogging, webgl games (Blazor, Mudblazor, WebGL).
- [NopCommerce] High-end payment or shipping gateway integrations (Iyzico, Paytr, Parampos is publicly available, although outdated, contact for updates).
- 🌐 Portfolio
- 📄 Download CV



