Always enable storage image usage for non-RTV 2D images#1806
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doitsujin wants to merge 1 commit intoHansKristian-Work:masterfrom
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Always enable storage image usage for non-RTV 2D images#1806doitsujin wants to merge 1 commit intoHansKristian-Work:masterfrom
doitsujin wants to merge 1 commit intoHansKristian-Work:masterfrom
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This allows multisample resolves to be performed on resources which do not support render target usage. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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Asked an NV dev and they suggested this won't change anything for them. |
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| /* Add storage image usage if the image cannot be rendered to, but may | ||
| * be used as a destination image for multisample resolves. */ | ||
| if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc->SampleDesc.Count == 1 && |
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It should be safe to land this if we check for AMD or NVIDIA for now. I'm still concerned about e.g. Intel/Turnip.
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Needed for multisample resolve in some cases, but this is scary and needs testing on a wide range of hardware.
Builds on #1805.