[Modding] Fierce Deity Sheaths#1606
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Jameriquiah wants to merge 1 commit intoHarbourMasters:developfrom
Open
[Modding] Fierce Deity Sheaths#1606Jameriquiah wants to merge 1 commit intoHarbourMasters:developfrom
Jameriquiah wants to merge 1 commit intoHarbourMasters:developfrom
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mckinlee
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Mar 20, 2026
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| static bool CustomFDSheath_LoadAssets() { | ||
| if (sFierceDeitySheathState == 0) { | ||
| sFierceDeitySheathState = 1; | ||
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| if (ResourceMgr_FileExists(sFierceDeitySwordInSheathDLPath) && | ||
| ResourceMgr_FileExists(sFierceDeitySwordSheathDLPath)) { | ||
| sFierceDeitySwordInSheathDL = ResourceMgr_LoadGfxByName(sFierceDeitySwordInSheathDLPath); | ||
| sFierceDeitySwordSheathDL = ResourceMgr_LoadGfxByName(sFierceDeitySwordSheathDLPath); | ||
| sFierceDeitySheathState = 1; | ||
| } | ||
| } | ||
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| return sFierceDeitySheathState == 1; | ||
| } |
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What does state 1 mean here? The way its written, both outcomes end up at 1.
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just returns and stops it from running every frame, at 0 it checks for if the models exist then stops after, this implementation is kinda broken tho rn i was working on a different way but im at lunch with the wife now, will clean all this up in a bit lol
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Allows modders to make sheaths for the FD sword. In
objects/object_link_boy/,gLinkFierceDeitySwordInSheathDLandgLinkFierceDeitySwordSheathDL. If those DL's are detected the game will just load them. So no options or toggles were necessary.Custom Fierce Deity Sheath model ported to this by @nickel246 for testing purposes, posted with permission.
Fierce Deity Sheath.zip
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